• SimpleProject (Simple OpenGL ES 2.0 Example) expected performance?

    Min Kyu Jeong
    Min Kyu Jeong
    Note: This was originally posted on 5th September 2012 at http://forums.arm.com

    Hi,

    I am running the SimpleProject sample code posted here (http://www.malidevel...-code/index.php), on a Origen development board (samsung Exynos 4210) that has MALI400. It…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 400 - Video memory available

    Jean-Georges Levieux
    Jean-Georges Levieux
    Note: This was originally posted on 6th September 2012 at http://forums.arm.com

    Hello,

    We are developping a 3D game on a platform that has a Mali-400 MP4. I have a question about the video memory really available: the global chip has about 1go of memory…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Driver DDK Prices

    Frank Niggemann
    Frank Niggemann
    Note: This was originally posted on 16th November 2012 at http://forums.arm.com

    I'm actually starting a project where I need to know what it costs to use the full mali 400 drivers with all functionality to sell power saving ARM-Computers with linux installed…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • random number with mali 400 mp

    Fernando Sanchez
    Fernando Sanchez
    Note: This was originally posted on 22nd November 2012 at http://forums.arm.com

    I am having no success into generating random noise with the MALI 400 MP GPU, the code I'm using is next which works with all the other GPU vendors I've tried.
    On this…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Port from Mali-400 to Mali T604

    Jean-Georges Levieux
    Jean-Georges Levieux
    Note: This was originally posted on 17th December 2012 at http://forums.arm.com

    Hello,

    We are porting a game from a Mali 400 platform to a Mali T604 platform and we have some problems.

    To be brief when we display 3D objects we only have a blackscreen (our…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Multiple textures with Mali-GPUs don't work properly

    Dominik Bar
    Dominik Bar
    Note: This was originally posted on 6th February 2013 at http://forums.arm.com

    Hi,

    I have a problem with Mali-GPUs and multiple textures with OpenGL ES 2 (at least, I think it could be a problem with the Mali-GPU).

    So, here my problem:
    I just want to use…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • EGL Pixbuffer is slow

    Ahmed Tolba
    Ahmed Tolba
    Note: This was originally posted on 25th February 2013 at http://forums.arm.com

    Hi All,

    I'm having a 1k*1k*rgb texture that is rendered using shader and I want to copy the pixels to buffer so that I use Opencv with it. I tried glreadpixels and its very…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Memory not free after glDeleteTextures call

    Sebastien Baudouin
    Sebastien Baudouin
    Note: This was originally posted on 25th April 2013 at http://forums.arm.com

    Hi ,

    i'm using MALI-400 and its OpenGLES stack. Playing with textures, i discovered that the memory used by textures is not free just after glDeleteTextures call.
    It seems also…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OES_EGL_image_external Render Texture without glTexture2D

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 30th May 2013 at http://forums.arm.com

    Hello,

    Is there any possibility to use OES_EGL_image_external with Mali 400 on Linux.

    I know this feature is used in Android ICS. But I can't find any example, reference code or …
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali T604 and eglImageKHR and FBO

    Sebastien Baudouin
    Sebastien Baudouin
    Note: This was originally posted on 12th June 2013 at http://forums.arm.com

    Hi,

    i'm implementing an Android application using the GPU and especially ImageKHR and FrameBuffer Objects.
    In a thread and its GLES context i'm creating a texture and its eglImageKHR…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Depth texture linearization banding on Mali 400

    Stephane Jacoby
    Stephane Jacoby
    Note: This was originally posted on 19th June 2013 at http://forums.arm.com

    Hello Mali devs,

    We are working on an application that performs depth buffer based post processing effects, mainly for fog. We are using 24bit depth for the main scene. However…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Samsung Galaxy Note 2 Mali GPU Problem with Opengl es2.0 in Android

    Harikrishnan v
    Harikrishnan v
    Note: This was originally posted on 20th June 2013 at http://forums.arm.com

    Hi Everyone,

    I have created an android app for drawing of lines,circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app.

    The app works well with Google Nexus 7, in…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Failed to create 4096x4096 textures

    Fernando Sanchez
    Fernando Sanchez
    Note: This was originally posted on 28th June 2013 at http://forums.arm.com

    Hello, under the MALI-400, I need to create  a texture with 4096x4096 size, which is the max value that glGetIntegerv tells me I can use.

    I used the next line to retrieve the…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali400, lose 15ms if using a FBO

    Victor Bernot
    Victor Bernot
    Note: This was originally posted on 29th July 2013 at http://forums.arm.com

    Hello,

    I am developing a game on a Galaxy S3 with a Mali 400 GPU

    I noticed that as soon as I start to render my scene to a FBO, I lose 10 to 15ms in frame time when compared to directly…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 400 when I attach a DVI 1920x1080p monitor to hdmi, it will not allow full 1080p

    Bob
    Bob

    with rk3188 chipset, when I attach a DVI 1920x1080p monitor to hdmi, it will not allow full 1080p choice. If I attach an hdmi monitor, it does It has a quad mali 400 video, any ideas?

    android 4.2.2

    cozy swan device

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • EGL Error : Could not create the egl surface: error = 0x300b

    Wick Wire
    Wick Wire
    Note: This was originally posted on 18th March 2013 at http://forums.arm.com

    Hi,

    I have a Cubieboard embedded system:

    http://cubieboard.org/

          1G ARM cortex-A8 processor, NEON, VFPv3, 256KB L2 cache  Mali400, OpenGL ES GPU  512M/1GB DDR3 @480MHz  HDMI…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • "Instruction failed texture-miss count"

    azure
    azure

    hi everyone

    i use streamline for Mali profiling

    but i cant understand "Instruction failed texture-miss count"


    And if failed texture-miss count  is high

    what should i do to reduce "Instruction failed texture-miss count"


    thanks!

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • how to use eglimage on linux platform

    jinho
    jinho

    I want to use eglimage as texture my linux platform using Mali400.

    But the result image is not correct.

    -------------------------------------------------------------my source-------------------------------------------------------------------------

    glGenTextures…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • CEC on Mali-400

    Ted Kelly
    Ted Kelly

    Hi, I am new to this group and would appreciate assistance in how to use a device which has an ARM cpu and Mali400 gpu for the purpose of sending CEC commands via pin 13 of the HDMI port of my device.

    I understand that the Mali400 "supports" CEC but expect…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • My phone is mali 400 gpu does not support webgl

    phcy
    phcy

    My phone is mali 400 gpu does not support webgl

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Sample depth texture Mali-400

    Roger31415
    Roger31415

    Hi Mali devs,

    We are working on an android game that perform depth texture to implement post-process effect, like fog of war. We sample depth texture and convert it into world space to do some calculation to achieve a final UV, and then use this UV to…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • quad core mali 400

    Wesley
    Wesley

    can the quad core mali 400 run all the android games at high graphics

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali-400 Driver r1p1 rel1 incompatible with GATOR

    Leonardo Scandolo
    Leonardo Scandolo

    Note: This was originally posted on 27th August 2013 at http://forums.arm.com

    I am trying to get profiling information from a Mali-400 in configuration with an A13, using driver r1p1 release 1 for the Mali-400. Whenever I run GATOR, it checks for the callback…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Suggestions for testing Android GLSL against Mali GPUs

    P. T.
    P. T.

    I'm an Android developer, and my users are reporting problem with my GLSL shaders on ARM Mali GPUs.  I'm looking for suggestions on (cheap) ways to test and debug my shaders against Mali.  Currently I use appthwack.com and apkudo.com to do really basic…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Galaxy s2 Arm 400 Not able to use MGD -Preload not working

    Nemo
    Nemo

    Am Trying to Use MGD(Mali Graphics Debugger)
    When i try to "export LD_PRELOAD=/path/to/intercept/libinterceptor.so" as per the Document
    "Could not load needed library 'libdl.so.2' for 'libinterceptor.so'"


    and if i try…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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