• Translucent

    muskratman
    muskratman

    I develop simple 2D sidescroller for mobile devices on Unreal Engine 4 and want to release it on Android and IOS. At the moment, I have a problem with the optimization of the devices, based on Mali GPU.

    I have stable 50 fps on the old Nexus 4 and IPhone…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • App with Mali Graphics Debugger Crashes in Samsung S8

    agp_frick
    agp_frick

     Hello.

    I tried to start an app with libMGD.so inside it but the app always crashed instantly when I started it. This problem happened on Samsung S8 and Note 5 (both happens to be in Android Nougat). I always use unrooted devices. This problem doesn't…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • glMapBufferRange and glUnmapBuffer performance on the Mali-T880

    cedega
    cedega

    Hello all,

    I'm currently using glMapBufferRange to update a trippled buffered UBO in instanced rendering, but I'm noticing that calling glUnmapBuffer is taking ~0.5ms of CPU time, despite calling glMapBufferRange with the GL_MAP_UNSYNCHRONIZED_BIT…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Crash using Mali Graphics Debugger on Unrooted Oppo F1s

    agp_frick
    agp_frick

    Hello folks,

    I'm trying to use MGD for tracing on an unrooted Oppo F1s device but everytime I run my app with "Enable MGD Daemon" enabled, the app will crash.

    Below is the logged stack trace (I'm using unrooted Arm v7 libMGD.so) :

    …
    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Unable to connect to the debugger

    aaronBossert
    aaronBossert

    I seem to be unable to properly connect the Mali Debugger to my unrooted Galaxy S6 running a Unity game. I install and launch the MGD.apk on my device, and it lists my Unity game as one of the traceable apps, yet when I open the device manager I see this…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Why MGD always tells Root Interceptor Needs update?

    loonger
    loonger

    Mgd 4.9.0

    Device: Huawei Mate10

    Android: 8.0

    In Device Manager, I have installed MGD Android App and Root Interceptor,

    after device reboot, Device Manager always tell that Root Interceptor " Needs update", If i click the update button,

    it will…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Unable to Intercept Android GLES App in Mali Graphics Debugger

    Atekihcan
    Atekihcan

    Device : Samsung Galaxy Note 8 (SM-N950F)

    Application : Typical  GLES bootstrap app (rotating cube, implemented completely in native)

    Issue : No trace appears in MGD (unrooted configuration)

    Log :

    I/mgd_interceptor: (2463): PassThroughEglApi: Found the…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • fragment shader counters are zero

    Dmytro Panfilov
    Dmytro Panfilov

    Hi.

    I trying to get total cycle count for fragment shaders by toggling fragment count feature button

    https://developer.arm.com/docs/dui0986/a/getting-started-with-mgd/using-the-mali-graphics-debugger-on-your-application/analyzing-the-fragment-count

    …
    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • libinterceptor.so exports symbols from libstdc++

    Dmytro Panfilov
    Dmytro Panfilov

    Hi.

    I tried to use MGD on arm64 linux and my app crashed with strange std::bad_cast exception. After debugging i figure out that libinterceptor.so exports symbols from standart C++ library and library inside libinterceptor.so is not compatible with mine…

    • Answered
    • over 1 year ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Caught exception in initialiseRelocator: & not see tracing (Mali Debug)

    Sergey
    Sergey

    Hi

    Such a problem, more precisely a few. I want to debug my own android game. I have two devices (armeadi-v7a, samsung tab s2 8.0 (Mali-T760, android 21) and Honor 7X(arm64-v8a, Mali-T830, android 26)  and I work with Mali Graphics Debugger (version 4.9…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Note 5 / Mali-T760MP8: can't explain poor rendering performance.

    Peeling
    Peeling

    After a couple of false starts (turns out the Mali Debugger gets awfully confused if you tidy up after yourself and delete shader programs after linking) I now have some quantitative data in my quest to achieve decent performance in the game I'm working…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali Graphics Debugger and GL_EXT_debug_marker

    Bonifacio Costiniano
    Bonifacio Costiniano

    Hi,

    I'm using GL_EXT_debug_marker with a Mali-T760 running with the Mali Graphics Debugger.  I can see my calls to glPushGroupMarkerEXT, but the string passed to glPushGroupMarkerEXT only shows up as a hex number in the debugger.  Will showing the…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Trying to setup Mali Graphics Debugger on armhf, mgddaemon crashes

    agorg_louk
    agorg_louk

    When running hardfloat mgddaemon executable in a Raspberry Pi, I get "Illegal instruction".

    Info:
    pi@rpi1:~ $ dpkg --print-architecture
    armhf

    pi@rpi1:~ $ cat /proc/cpuinfo
    processor : 0
    model name : ARMv6-compatible processor rev 7 (v6l)
    BogoMIPS…

    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MGD changes behavior of my Vulkan app and crashes

    Lorenzo Dal Col
    Lorenzo Dal Col

    Hello,

    I am trying to get Mali Graphics Debugger v4.8 to trace my Vulkan application on a rooted Samsung Galaxy S7 (Exynos) but it is causing the application to crash. The application is running correctly without MGD, I have turned the Android validation…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • [MGD/GearVR/UE4] End of frame not detected

    Bugfoot
    Bugfoot

    Hi guys,

    I'm trying to profile a GearVR application running on Unreal Engine v4.17 with Mali Graphics Debugger (4.7) integrated. I can connect to the MGD service on the device and receive data but it seems that the profiler doesn't detect the end of…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • cannot locate symbol "log2" referenced by "libMGD.so" Android firmware 4.2.2

    expee105
    expee105

    Hello,

    Recently I'm trying to debug using MGD on an unrooted device.

    The device is Alcatel One Touch IdolX+ (6043D).

    I followed the guide, and I got that error. This doesn't happen in firmware 4.3 and above.

    I've checked in my NDK, in "platforms…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali Graphics Debugger : mgddaemon error

    Toboga
    Toboga

    When i try to run mgddaemon i get this error,

    root@vbox86p:/ # mgddaemon                                                 …

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • application hangs with libMGD.so

    Imanol
    Imanol

    hello,

    I'm trying to debug an OpenGL ES 2.0 native application using the mali graphics debugger on a non-rooted android 6.0

    but when I start the application the screen remains black and libMGD produces the attached output on logcat.

    It stays that way…

    • Answered
    • MGD_error.zip
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali Graphics Debugger: Not getting trace data in GUI

    Sean Novak
    Sean Novak

    Hello,

    I've been working on this all day and I can't quite get the last mile done.

    I've followed the Help documentation to a T, as well as, looked around this site for relevant info.  Specifically, Re: Re: Mali Graphics Debugger : libGLES_mgd…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MGD processlist.cfg does not work

    sangheon kim
    sangheon kim

    i am trying to use MGD in Galaxy S6 64bit device.

    if i don't use processlist.cfg, MGD is working fine.

    However, if i create processlist.cfg to /system/lib/egl , MGD does not work.

    i made processlist.cfg by

    echo "com.test.app" > /system/lib/egl/processlist…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Exporting framebuffers images

    Rafael
    Rafael

    Hey guys,

    First of all, I'm new here on the forum, and I'm trying to find the solution for my problem, but I did'nt finded yet. As sson as I find, I'll add the solution here too. But if anyone here can help me will be great.

    So, I'm using…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MGD doesn't work with VR apps.

    Phil Lira
    Phil Lira

    It seems MGD 2.0.1 only looks for eglSwapBuffers as a synchronization primitive to finish a frame.

    VR Lib uses only the front buffer in order to decrease latency, thus it never swaps. The vsync control is done by software on the api and a glFlush is called…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Can't Trace app with MGD 2.0.1

    Phil Lira
    Phil Lira

    Hi,

    I'm trying to profile a game with MGD 2.0.1 without success. So far my status is that I successfully managed to connect to target in the MGD GUI but no trace data is displayed.

    Logcat is not displaying any information on the intercepted lib. I…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali Graphics Debugger - debugging native Android application

    Krzysztof Bzowski
    Krzysztof Bzowski

    Is it possible to debug native Android application using Mali graphics Debugger?

    I have confirmed that debugging is working properly with Android Java applications, but with native C++ application (built using NDK toolchain) - debugger does not capture…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Cannot intercept my app with Mali Graphics Debugger

    Victor Ruiz
    Victor Ruiz

    Hello,

    I just followed the manual but I cannot get the MGD to intercept any call from my app.

    The GUI connects to de daemon though USB but no data is traced.

    I am using Android 4.4.2 and Mali-400 MP.

    Am I missing something?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • View related content from anywhere
  • More
  • Cancel
<>