Hello,
I am developing a game on a Galaxy S3 with a Mali 400 GPU
I noticed that as soon as I start to render my scene to a FBO, I lose 10 to 15ms in frame time when compared to directly…
with rk3188 chipset, when I attach a DVI 1920x1080p monitor to hdmi, it will not allow full 1080p choice. If I attach an hdmi monitor, it does It has a quad mali 400 video, any ideas?
android 4.2.2
cozy swan device
It doesn't run on 64 bit linux. I verified this by running the 'file' command: it's a ELF 32-bit LSB executable. This is unfortunately blocking my project; is there any way you can upload a proper 64-bit version? Thanks!
Hi,
I'm trying to upgrade Mali driver on my I9220.
Linux kernel : 3.0.31
Processor : exynos4210
Mali driver version: r2p4
i want to upgrade Mali driver to r3p1
I only replaced Mali driver in the kernel .
And I could get linux kernel image successfully.…
hi everyone
i use streamline for Mali profiling
but i cant understand "Instruction failed texture-miss count"
And if failed texture-miss count is high
what should i do to reduce "Instruction failed texture-miss count"
thanks!
hi everyone:
I recently used Streamline to analyze the performance of the cocos2d game, but the data too much, I want to ask, if I want to optimize the performance of the cocos2d game, I need to focus on what metrics?
I now know of are:
1. whether texture…
I want to use eglimage as texture my linux platform using Mali400.
But the result image is not correct.
-------------------------------------------------------------my source-------------------------------------------------------------------------
glGenTextures…
I am new to Mali GPU, and I want to know the internal architecture and blocks of Mali inorder to get the complete overview and code flow from Apps to kernel level to hardware handling through device drivers. Can I get some documents regarding this?? It…
Hi,
Mali GPU will support OpenCL and as well as android.
Is there any SDK will support OpenCL for Android?
I am a freshman of Graphic.
I need to compress a lot of "png" files to "ktx" format,so i used the command-line version of the Texture Compression Tool, but it seems not to work well.
The command i used was "ectpack 1.png myImages".…
The work now i am doing is transplanting a project from iOS to Android. The problem is the resource is too big, both the file size and memory usage.
After do search in the internet and consult some friends, i am focusing on the ect1 format of compressed…
I am new for ARM. Can anyone help for how to use the H264 JPEG, ... Encode/Decode API in ARM Mali?
Hi, I am new to this group and would appreciate assistance in how to use a device which has an ARM cpu and Mali400 gpu for the purpose of sending CEC commands via pin 13 of the HDMI port of my device.
I understand that the Mali400 "supports" CEC but expect…
I'm trying to get OpenGL ES hardware acceleration set up on my Samsung ARM Chromebook running Linux. I followed the instructions on the Mali Developer page to get the Mali driver installed by maybe I did something wrong.
When I try to run es2tri from…
I am trying to build OpenCV version 2.4.6.1 with OpenCL support on a Samsung Chromebook. I followed the instructions in Graphics and Compute Development on Samsung Chromebook « Mali Developer Center in order to get a development environment set up…
I wanna use OpenCL on android phone. I tried to build an excutable binary using include $(BUILD_EXECUTABLE) with NDK-build, But libOpenCL is needed. How can I get this ?
Hello Mali devs,
We are are observing what appear to be tiling artifacts when sampling a depth texture after it has been rendered as part of a water murk effect. The particular sequence of operations is:
1) Render main scene to depth/color texture.
2) Render…
Where can I find the basic knowladge about: 1. The computer vision and image processing. 2. The Mali product series. 3. The GPU industry
Hi there,
I'm using MALI EGL/GLES driver with kernel 3.4.-67 cloned from here: linux-sunxi/linux-sunxi
I cloned the MALI driver from here: linux-sunxi/sunxi-mali
I configured, built and installed like this:
git clone https://github.com/linux-sunxi/sunxi…
The Mali OpenGL ES 3.0 emulator on Windows seems to require some qualifiers to be in the opposite order as the spec says.
For instance, Mali SDK is happy with the following function:
void foo (highp inout float bar) { ... }
but the spec seems…