• Mali400, lose 15ms if using a FBO

    Victor Bernot
    Victor Bernot
    Note: This was originally posted on 29th July 2013 at http://forums.arm.com

    Hello,

    I am developing a game on a Galaxy S3 with a Mali 400 GPU

    I noticed that as soon as I start to render my scene to a FBO, I lose 10 to 15ms in frame time when compared to directly…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 628 floating point precision

    Maxim Mogilnitsky
    Maxim Mogilnitsky
    Note: This was originally posted on 17th August 2013 at http://forums.arm.com

    Could you please elaborate on a floating point precision of Mali-628?
    What part of the IEEE754-2008 is supported in GPU? I.e. how many bits of precision we can get (medump) ?
    …
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 400 when I attach a DVI 1920x1080p monitor to hdmi, it will not allow full 1080p

    Bob
    Bob

    with rk3188 chipset, when I attach a DVI 1920x1080p monitor to hdmi, it will not allow full 1080p choice. If I attach an hdmi monitor, it does It has a quad mali 400 video, any ideas?

    android 4.2.2

    cozy swan device

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • The Texture Compression Tool for Linux x64 is actually a 32 bit binary

    Raj Advani
    Raj Advani

    It doesn't run on 64 bit linux. I verified this by running the 'file' command: it's a ELF 32-bit LSB executable. This is unfortunately blocking my project; is there any way you can upload a proper 64-bit version? Thanks!

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • EGL Error : Could not create the egl surface: error = 0x300b

    Wick Wire
    Wick Wire
    Note: This was originally posted on 18th March 2013 at http://forums.arm.com

    Hi,

    I have a Cubieboard embedded system:

    http://cubieboard.org/

          1G ARM cortex-A8 processor, NEON, VFPv3, 256KB L2 cache  Mali400, OpenGL ES GPU  512M/1GB DDR3 @480MHz  HDMI…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How can I upgrade Mali device driver?

    azure
    azure

    Hi,

    I'm trying to upgrade Mali driver on my I9220.

    Linux kernel : 3.0.31

    Processor : exynos4210

    Mali driver version: r2p4

    i want to upgrade Mali driver to r3p1

    I only replaced Mali driver in the kernel .

    And I could get linux kernel image successfully.…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • "Instruction failed texture-miss count"

    azure
    azure

    hi everyone

    i use streamline for Mali profiling

    but i cant understand "Instruction failed texture-miss count"


    And if failed texture-miss count  is high

    what should i do to reduce "Instruction failed texture-miss count"


    thanks!

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How to use Streamline  to analyze the performance of the cocos2d game

    azure
    azure

    hi everyone:

    I recently used Streamline to analyze the performance of the cocos2d game, but the data too much, I want to ask, if I want to optimize the performance of the cocos2d game, I need to focus on what metrics?

    I now know of are:

    1. whether texture…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • how to use eglimage on linux platform

    jinho
    jinho

    I want to use eglimage as texture my linux platform using Mali400.

    But the result image is not correct.

    -------------------------------------------------------------my source-------------------------------------------------------------------------

    glGenTextures…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • when i creating new shader configuration in my project,error happens

    xin
    xin

    > when i creating new shader configuration in my project,error happens As shown

    > in the attachment. why?

    43.jpg
    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Internals of Mali and its IOCTLs

    Ajay
    Ajay

    I am new to Mali GPU, and I want to know the internal architecture and blocks of Mali inorder to get the complete overview and code flow from Apps to kernel level to hardware handling through device drivers. Can I get some documents regarding this?? It…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Is Mali OpenCL SDK will support Android?

    prasu
    prasu

    Hi,

    Mali GPU will support OpenCL and as well as android.

    Is there any SDK will support OpenCL for Android?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • etcpack error when compress png

    wallaceWoo
    wallaceWoo

    I am a freshman of Graphic.

    I need to compress a lot of "png" files to "ktx" format,so i used the command-line version of the Texture Compression Tool, but it seems not to work well.

    The command i used was "ectpack 1.png  myImages".…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • file size of Mali Texture Compression

    wallaceWoo
    wallaceWoo

    The work now i am doing  is transplanting a project from iOS to Android. The problem is the resource is too big, both the file size and memory usage.

    After do search in the internet and consult some friends,  i am focusing on the ect1 format of compressed…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How can i get “frame time” with Streamline ?

    azure
    azure

    hi  everyone:

        

              How can i get “frame time” or “frame rate”  with Streamline?

        

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • I am new for ARM. Can anyone help me where to start for the H264 JPEG, ... Encode/Decode API?

    JohnnyWei
    JohnnyWei

    I am new for ARM. Can anyone help for how to use the H264 JPEG, ... Encode/Decode API in ARM Mali?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • why is the "select renderer" gray in shader development studio as shown in the attachment?

    xin
    xin

    I refer to the DUI0504C_mali_gpu_shader_development_studio_ug.pdf ,and set the render,how to solve this problem? 58.jpg

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • CEC on Mali-400

    Ted Kelly
    Ted Kelly

    Hi, I am new to this group and would appreciate assistance in how to use a device which has an ARM cpu and Mali400 gpu for the purpose of sending CEC commands via pin 13 of the HDMI port of my device.

    I understand that the Mali400 "supports" CEC but expect…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Why wont this fragment shader compile on Mali T-604?

    Chris
    Chris

    I'm trying to get OpenGL ES hardware acceleration set up on my Samsung ARM Chromebook running Linux. I followed the instructions on the Mali Developer page to get the Mali driver installed by maybe I did something wrong.

    When I try to run es2tri from…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • building OpenCV with OpenCL support on Samsung Chromebook

    Ethan Shayne
    Ethan Shayne

    I am trying to build OpenCV version 2.4.6.1 with OpenCL support on a Samsung Chromebook. I followed the instructions in Graphics and Compute Development on Samsung Chromebook « Mali Developer Center in order to get a development environment set up…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • how to Mali OpenCL on Android in native way?

    Leo Hunt
    Leo Hunt


    I wanna use OpenCL on android phone. I tried to build an excutable binary using   include $(BUILD_EXECUTABLE) with NDK-build, But libOpenCL is needed. How can I get this ?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Depth texture tiling artefacts on T6xx?

    Stephane Jacoby
    Stephane Jacoby

    Hello Mali devs,

    We are are observing what appear to be tiling artifacts when sampling a depth texture after it has been rendered as part of a water murk effect. The particular sequence of operations is:

    1) Render main scene to depth/color texture.

    2) Render…

    • Answered
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    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Where can I find the basic knowledge about GPU?

    Tony
    Tony

    Where can I find the basic knowladge about: 1. The computer vision and image processing. 2. The Mali product series. 3. The GPU industry

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • EGL on GNU/Linux framebuffer: eglSwapInterval() has no effect.

    Manuel
    Manuel

    Hi there,

    I'm using MALI EGL/GLES driver with kernel 3.4.-67 cloned from here: linux-sunxi/linux-sunxi

    I cloned the MALI driver from here: linux-sunxi/sunxi-mali

    I configured, built and installed like this:

    git clone https://github.com/linux-sunxi/sunxi…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Issue with qualifier order parsing in Mali GLSL compiler?

    Petri Kero
    Petri Kero

    The Mali OpenGL ES 3.0 emulator on Windows seems to require some qualifiers to be in the opposite order as the spec says.

    For instance, Mali SDK is happy with the following function:

       void foo (highp inout float bar) { ... }

    but the spec seems…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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