• Where can I find code of mali200 driver for Android

    GoldenDragon Lee
    GoldenDragon Lee
    Note: This was originally posted on 31st July 2010 at http://forums.arm.com

    Thx~~~~~~~~~~
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali200 - Page Fault on MMU

    Mrugesh Katepallewar
    Mrugesh Katepallewar
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Bug in driver (Android SGS 2 I9100)

    Laurent Mallet
    Laurent Mallet
    Note: This was originally posted on 3rd June 2011 at http://forums.arm.com

    Hello,

    I'm an Android dev and have bought the SGS 2 I9100 (GPU Mali 400). I have developed a tool called
    GPUBench and tested on this device and found a bug which cause many artefact…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Dithering on SGS2/Mali400MP

    Peter Strand
    Peter Strand
    Note: This was originally posted on 19th June 2011 at http://forums.arm.com

    Hi,

    I was just investigating a color banding issue in a gles2 application on Samsung Galaxy S II and noticed that GL_DITHER was disabled by default, and could not be enabled either…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • [MANUAL]Compiling mali200 Driver

    Maxim Kazantsev
    Maxim Kazantsev
    Note: This was originally posted on 2nd August 2011 at http://forums.arm.com

    Hardware:

    CPU: Telechips TCC8902 720Mhz
    GPU: Mali200
    How to compile driver?


    Software:
    HOST: Linux Ubunte 10.10 (2.6.35.22 generic)
    TARGET: ARM Linux 2.6.29 Andoird 2.1


    path to the linux…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Drivers for Performance Analysis Tool (Mali 400)

    Sertac Olgunsoylu
    Sertac Olgunsoylu
    Note: This was originally posted on 3rd October 2011 at http://forums.arm.com

    Hi All,
    I am a little bit confused about this driver issue. I want to use Performance Analysis Tool. In optimization guide it is stated that in order to collect hw counter data…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali user-space drivers

    Vladimir Sedach
    Vladimir Sedach
    Note: This was originally posted on 27th December 2011 at http://forums.arm.com

    Hi,

    From what I understand, each ARM licensee provides their own Linux user-space Mali drivers. I assume the sentence "To build a functional OpenGL ES or OpenVG driver you need…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Debugging Mali driver in 3.4 kernel in Origen

    Sangwook Lee
    Sangwook Lee
    Note: This was originally posted on 26th April 2012 at http://forums.arm.com

    Hello

    I am trying to make ICS Android (Mali) work in Origen with 3.4 kernel

    Now  as using Mali driver, gralloc_ump r2p4-02rel in 3.4 kernel with the following Android branch.…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Driver compile with profiling option

    Dae Chol You
    Dae Chol You
    Note: This was originally posted on 10th May 2012 at http://forums.arm.com

    Hello!

    I am trying to use Mali GPU performance analyzer.

    At first, I thought that performance analyzer can be connected to target embedded device by installing "libmaliinstr.so" library…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali200 Multi-sampling buffer allocation

    ast ast
    ast ast
    Note: This was originally posted on 10th July 2012 at http://forums.arm.com

    Hi,

    I'm working with Mali200 driver, and I have one puzzled question relative with Multi-sampling:

    Where does the driver allocate multi-sampling buffer? I do debug, but i can…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • DX910-SW-99002-r3p1-01rel0 linux kernel 3.0.39

    Domenic Troilo
    Domenic Troilo
    Note: This was originally posted on 30th August 2012 at http://forums.arm.com

    I thought I would play with the latest software provided by Mali found here. I have a current kernel built at 3.0.39 and have been able to compile both the latest source code…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MALI-400 Driver Support Issue

    Yasir Malik
    Yasir Malik
    Note: This was originally posted on 25th September 2012 at http://forums.arm.com

    Hi,
    I am working on Galaxy S3, Exynos quad-core, [font=sans-serif]1.4 GHz quad-core [/font]Cortex-A9 with MALI-400 MP.
    The device is using Android Jelly Bean. Linux/arm version…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenCL for Arndale board and Nexus 10

    rahul garg
    rahul garg
    Note: This was originally posted on 7th November 2012 at http://forums.arm.com

    Wondering if OpenCL drivers will be made available for Arndale Board for Linux and Android, preferably without NDAs? And will we see OpenCL drivers shipping on Nexus 10?

    edit…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Unable to benefit from Mali 400 within Android

    Derek Gordon
    Derek Gordon
    Note: This was originally posted on 19th January 2013 at http://forums.arm.com

    We have Linux kernel 2.6.34 compiled with Mali and UMP modules.  We have not had compile errors.  Everything completes fine.  These modules are initialized within the init.rc…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Device driver API mismatch - LibEGL

    Ariel Hernandez
    Ariel Hernandez
    Note: This was originally posted on 19th March 2013 at http://forums.arm.com

    Hellor there!! How are you? This is my first post here!!
    I have a BIG problem a few days ago! I have a ODROID-PC with a Exynos 4210 (Cortex A9 - Mali400) and I compiled Android…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • bad performance on 3.8 kernel

    Marian Mihailescu
    Marian Mihailescu
    Note: This was originally posted on 18th June 2013 at http://forums.arm.com

    Mali 400 on an exynos-based board:

    with 3.0 kernel, EGL working fine, with up to 600fps in es2gears

    ported drivers to 3.8 kernel, and mali acceleration working, however, the performance…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Welcome to the Mali Developer Forums

    guestposter guestposter
    guestposter guestposter
    Note: This was originally posted on 9th October 2009 at http://forums.arm.com

    Please use this forum as a place to ask general questions about Mali GPUs or anything else realted to Mali technologies that you might wish to know or discuss. We will do our…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Tips & Tricks: OpenGL vs. OpenGL ES

    guestposter guestposter
    guestposter guestposter
    Note: This was originally posted on 15th October 2009 at http://forums.arm.com

    As we come up with various tips and hints that might help application developers working on Mali GPUs we will be posting them here so that you have instant access to them prior…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali GPU Application Developer Guides now available!

    guestposter guestposter
    guestposter guestposter
    Note: This was originally posted on 17th December 2009 at http://forums.arm.com

    Previously only available to ARM Mali licensees, ARM has now made the Mali GPU OpenGL ES Application Development Guide and the Mali GPU OpenVG Application Development Guide…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Screen Dark working with FBOs

    enzo sacchi
    enzo sacchi
    Note: This was originally posted on 7th November 2010 at http://forums.arm.com

    Hi Guys,

    Trying to port an akready well running Sw from Fedora PC to the Mali400 on ST7108 chip, with GLES-2.0, I got a problem working with Framebuffer Objects.
    Everything is…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali Performance Optimization

    Tim Menasveta
    Tim Menasveta
    Note: This was originally posted on 17th November 2010 at http://forums.arm.com

    I thought we could use a forum to share ideas on how to optimize graphics rendering on Mali-based devices.  So, here's my first post on identifying bottlenecks in the rendering…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • FBO doesn't work?

    Christopher Van Kirk
    Christopher Van Kirk
    Note: This was originally posted on 12th September 2011 at http://forums.arm.com

    Sorry, this is a repost of a question I added to someone else's thread. It's a similar issue, but went unanswered. I kind of need to get an answer on this:

    I create…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • FBO with GL_RGB color attachment not supported?

    Roger Johannesson
    Roger Johannesson
    Note: This was originally posted on 26th October 2011 at http://forums.arm.com

    Driver info:
    EGL_VENDOR: ARM
    EGL_VERSION: 1.4 Linux-r2p0-05rel0
    GL_RENDERER: Mali-400 MP

    Sample code:
    GLuint texHandle;
    GLuint fboHandle;
    GLenum format = GL_RGB;

    glGenTextures(1, &texHandle…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • DirectFB Support

    Gonzalo Brusco
    Gonzalo Brusco
    Note: This was originally posted on 1st December 2011 at http://forums.arm.com

    Hello.

    I am not an expert on this field but I'm doing my best to learn about it. I have several questions regarding the ARM Mali 400 GPU, the Mali-VE6 and the NEON coprocessor…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • glGenerateMipmap() very slow on Samsung Galaxy SII

    bert bert
    bert bert
    Note: This was originally posted on 15th February 2012 at http://forums.arm.com

    Hi,
    I'm currently doing some GPGPU on the Samsung Galaxy SII (Mali-400 MP). For that I need to generate a mipmap from a texture that has been rendered to via a FBO. Unfortunately…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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