• Shader programs for Mali-400 GPU

    yah
    yah

    Hello,

    I was wondering if the open source mali driver made available by ARM is enough to write opengl shader programs. Apparently, it is not a fully functional driver

    "Note that these components are not a complete driver stack. To build a

    functional…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Recommeded community board with Mali rendering to framebuffer ?

    David Hill
    David Hill

    I am a member of the JavaFX Embedded team, which I will loosely define as JavaFX using (hopefully) GPU accelerated rendering direct to framebuffer on a Linux distro.

    We currently have rendering using 3 different GPU families, but unfortunately Mali is…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • gl_ARB_buffer_storage or equivalent extension

    Ryan Houdek
    Ryan Houdek

    Since Mali is on UMA systems, this extension would come in extremely handy for more manual control from the user space for memory management. This extension is very capable, but with great power comes great responsibility.

    There is the chance with this…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • I am new to mali graphics,i want to deveop for t760,can I code in assembler?what is the best way to learn coding?

    Adnan Kilic
    Adnan Kilic

    What is the best way to learn coding for mali t760?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL ES 3.1 Image Units

    Ryan Houdek
    Ryan Houdek

    I am wondering if you will be allowing this to be public knowledge before your drivers are released to support this. I will be implementing a feature in the future that uses image units for on the fly GPU texture decoding, and implementing it in compute…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Is there a way to prevent system crash caused by the GPU Mali 400?

    Georg Metzger
    Georg Metzger

    Hi!

    I am not sure if I am right here, but maybe somebody can help me?

    I have an Intenso Tab 814 for my daughter to play.

    It crashes on Subway Surfer (it reboots) after some time.

    I thought this might be a temperature problem, but now I detected this:

    When…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Very slow shader compilation (Galaxy S3 mini)

    KakCAT
    KakCAT

    Hi!

    I have a game in Google Play and I'm having problems with (at least) one of the devices, the Galaxy S3 mini with a Mali-400MP.

    There's a shader which takes 20 to 30 seconds to be compiled, leading to users thinking that the device just crashed.…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali-400 MP driver bug

    alorken
    alorken

    Hello.

    I am developing a games for android.
    There is a device Samsung Galaxy S3 with gpu Mali-400MP, android version 4.3.
    I have a problem when rendering buffer in parts. I wrote a test application to demonstrate the problem.


    First I created a vertex b…

    • Answered
    • 5778.zip
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL ES and OpenCL support on the Samsung Chromebook 2

    Chris
    Chris

    I saw another post mentioning the Samsung Chromebook 2 on this forum but I thought I'd ask the question outright. Are there any or will there be any plans for ARM to release OpenGL ES and Open CL drivers for HW accel support on the new Samsung Chromebook…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • offline compiler and emulator in shader development studio

    xin
    xin

    i add the "/home/apuser/Mali_Offline_Compiler_v4.1.0/Mali-400/malisc" in compiler of shader development studio in preferences,but the follow warning happens:

    Description                                                                        …

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Malisc Offline Compiler Verbose/Analyse result documentation

    tuan
    tuan

    Hi,

    Nice tools you're offering, I really love the offline compiler, and it really fits well in our pipeline to deliver shader to arm/mali mobile (unit tests and debug).

    Now we'd like to advance on the perf departement, but I'm having hard time to figure…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Why was EGLImage/gbuffer support removed from the Mali Android SDK after v1.4?

    Zachary Michaels
    Zachary Michaels

    Is this not the correct approach to asynchronous texture loading on Android?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali texture allocation transformation from OpenGL to GPU internal format

    MICHAL LAZO
    MICHAL LAZO

    Are there any transformation/conversation if I allocate texture from OpenGL application user space to some GPU internal format?

    And is it possible to disable this transformation?

    16 or 24 or 32bit texture

    Are there any disadvantages ?

    For example if I allocate…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • gpu on mk908 rockchip3188 ...

    Shant
    Shant

    Hello dear community members,

    I've got mk908 which has gor ARM rockchip 3188 with android, so I flashed it and with oleg0's kernel 3.0.36+ (you can find who is he and his kernel) and I tried to us my rootfs which is Linux gentoo based root and everything…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • glReadPixels generates OUT_OF_MEMORY error

    Nakhoon Baek
    Nakhoon Baek

    Hi.

    Usually, I use render-to-texture technique to process the image.

    However, recently, I need to read the contents to the system memory.

    So, I tried to use glReadPixels as follows:

    GLubyte pixels[256] = { 0, 0, 0, 0 };

    GL_CHECK( glReadPixels(100, 100, 2,…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Query on glMapBufferOES and glShaderBinary/glProgramBinary support

    SUNIL
    SUNIL

    I am working on GLES program using ARM GLES3.0 Emulator ver 1.4. I could figure out that

    1. glMapBufferOES fails with GL_ELEMENT_ARRAY_BUFFER as target parameter.(ref: http://community.arm.com/thread/6189)

    2. Limitation section of User Guide for ARM GLES3…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • eglChooseConfig on Samsung Galaxy S5 running ARM Mali T628 MP6

    Pavel Krajcevski
    Pavel Krajcevski

    Hi, I'm trying to run a benchmarking tool on the Samsung Galaxy S5 to test some optimizations and perhaps start experimenting with the use of ASTC. It seems like the GL driver is failing to create a context without an associated window to render into…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Trouble with Mali OpenGL ES Emulator 1.4.0 on windows 8.1 32 bits

    Berserk91
    Berserk91

    When I try to run mali-cube, i got a message "missing MSVCR120.dll...reinstall the software" or something like that.

    I have my gpu last drivers.

    My Pc:

    Core2duo 2.4

    4 GB Ram

    GTX 650 TI DDR3

    windows 8.1 Pro 32bits

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGl

    Shant
    Shant

    Does Mali have  support for Opengl ? (libGL.so*)? if it does how do I compile or have it ?

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali OpenGLES3 emulator installation on Ubuntu

    Guido
    Guido

    Hello everybody! It's my first post here . (Hope I've posted in the correct section...)

    I'm on Ubuntu 14.04 (64 bit), and I'm trying to use the Mali OpenGLES3 emulator version 1.4.0.

    I already got the Mesa libs (libEGL.so and libGLESv2.so…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • How VLC player decodes the video by using Mali GPU?

    Nari Mo
    Nari Mo

    Hi, I'm a newbie whom want to port the Mali on my board.

    I'm curious how hardware accelerated video decoding can be done.

    Would this need only EGL library and X11 display driver?

    Or decoding process would be different with 2D rendering?

    And If I want…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Google Play APK filtering for MALI?

    Stephane Jacoby
    Stephane Jacoby

    Hi Mali Devs,

    We are soon releasing a HL based app and are wondering if there's a way to filter for pre ES 3.0 Mali devices (400-MP and friends). Due to the builds targeting this category using ETC1 and Mali not having a proprietary compressed texture…

    • Answered
    • over 6 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • what are the Image processing techniques supported by Mali-400 ?

    Ravinder
    Ravinder

    Hi forum,

    what are the image processing techniques supported by Mali-400?

    I am trying to understand the Image post processing and pre processing capabilities of Mali-400.

    a simple use case is, I have input frame buffet from a camera, want to perform Image…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Rendering to RGBA4444, alpha channel weirdness?

    Erik Faye-Lund
    Erik Faye-Lund

    I'm doing rendering of non-color data to an RGBA4444 texture, and I'm seeing some difference in how the output from the alpha channel gets stored in the texture. It seems somehow that the alpha channel gets it's range slightly compressed, leading to higher…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • MultiSample AntiAliasing using multisample FBO

    shshank
    shshank

    I am trying to implement anti aliasing using multisampling. Here i have used FBO1(fboID) for multisampling.
    I am reendering my texture image to a multisampled render buffer(colorBufID) and using it as an attachment point

    for FBO. Then i have created another…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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