• Welcome to the Mali Developer Tools forum

    guestposter guestposter
    guestposter guestposter
    Note: This was originally posted on 9th October 2009 at http://forums.arm.com

    Please feel free to use this forum as a community resource for ideas on how to utilise the tools made available for application development on Mali GPUs.
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Which tool(s) have you used so far? What do you want to see next?

    Nizar Romdan
    Nizar Romdan
    Note: This was originally posted on 16th November 2009 at http://forums.arm.com

    Hi,

    We'd like to know which tool or tools have you used so far from the Mali Developer Tools, what feedback do you have already and what would you like to see next?

    Thanks…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • OpenGL_ES_2_0_Emulator_WinXP_v1.1: cannot run the examples correctly after installation

    Anna Raffalli
    Anna Raffalli
    Note: This was originally posted on 7th April 2010 at http://forums.arm.com

    Hi all,

    I am trying to install the MALI GPU UI engine on my HP Laptop and I am getting a problem which other ppl reported to me as well so I think it is usefull to expose it here…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Shader Development Studio Problem

    Mykhailo Kromarenko
    Mykhailo Kromarenko
    Note: This was originally posted on 12th May 2011 at http://forums.arm.com

    Hello,
    Recently I decided to try out Mali Developer Tools, which look very promising.

    Unfortunately I have a problem with Shader Development Studio.
    When trying to make SimpleTest…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Offline compiler issues

    Stuart Russell
    Stuart Russell
    Note: This was originally posted on 22nd November 2011 at http://forums.arm.com

    We've been running into issues using the offline compiler on Eclipse 3.7.1. The OpenGLES Emulator version 1.3 is installed, as is the Mali GPU Offline Shader Compiler v2.2…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Shader Development Studio Configuration

    Andrea Tortorella
    Andrea Tortorella
    Note: This was originally posted on 20th July 2012 at http://forums.arm.com

    Hi,

    I'm trying to configure the shader development studio, following the documentation didn't work. After trying different solution proposed in this forum I'm still stuck, with…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali GPU development boards

    guestposter guestposter
    guestposter guestposter
    Note: This was originally posted on 12th October 2009 at http://forums.arm.com

    While there are a variety of Mali GPU licensees currently designing Mali GPUs into their SoCs, there are not necessarily many development boards available to the general public…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Where is the OpenCL SDK for Mali T604

    Tim Legrand
    Tim Legrand
    Note: This was originally posted on 30th January 2013 at http://forums.arm.com

    Hi,

    Where is the OpenCL SDK for Mali GPUs if available, and when will it be if not?

    Many thanks,
    Tim
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali GPUs Linux Device Drivers r2p0-05rel0 Source Code released

    Nizar Romdan
    Nizar Romdan
    Note: This was originally posted on 3rd June 2010 at http://forums.arm.com

    Hi guys,

    We're pleased to announce the availability of the latest open source release r2p0-05rel0 of the the Mali-200 and Mali-400 GPUs Linux Device Drivers available under GPLv2…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Bug in driver (Android SGS 2 I9100)

    Laurent Mallet
    Laurent Mallet
    Note: This was originally posted on 3rd June 2011 at http://forums.arm.com

    Hello,

    I'm an Android dev and have bought the SGS 2 I9100 (GPU Mali 400). I have developed a tool called
    GPUBench and tested on this device and found a bug which cause many artefact…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Drivers for Performance Analysis Tool (Mali 400)

    Sertac Olgunsoylu
    Sertac Olgunsoylu
    Note: This was originally posted on 3rd October 2011 at http://forums.arm.com

    Hi All,
    I am a little bit confused about this driver issue. I want to use Performance Analysis Tool. In optimization guide it is stated that in order to collect hw counter data…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali user-space drivers

    Vladimir Sedach
    Vladimir Sedach
    Note: This was originally posted on 27th December 2011 at http://forums.arm.com

    Hi,

    From what I understand, each ARM licensee provides their own Linux user-space Mali drivers. I assume the sentence "To build a functional OpenGL ES or OpenVG driver you need…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Unable to benefit from Mali 400 within Android

    Derek Gordon
    Derek Gordon
    Note: This was originally posted on 19th January 2013 at http://forums.arm.com

    We have Linux kernel 2.6.34 compiled with Mali and UMP modules.  We have not had compile errors.  Everything completes fine.  These modules are initialized within the init.rc…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Device driver API mismatch - LibEGL

    Ariel Hernandez
    Ariel Hernandez
    Note: This was originally posted on 19th March 2013 at http://forums.arm.com

    Hellor there!! How are you? This is my first post here!!
    I have a BIG problem a few days ago! I have a ODROID-PC with a Exynos 4210 (Cortex A9 - Mali400) and I compiled Android…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Tips & Tricks: OpenGL vs. OpenGL ES

    guestposter guestposter
    guestposter guestposter
    Note: This was originally posted on 15th October 2009 at http://forums.arm.com

    As we come up with various tips and hints that might help application developers working on Mali GPUs we will be posting them here so that you have instant access to them prior…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali GPU Application Developer Guides now available!

    guestposter guestposter
    guestposter guestposter
    Note: This was originally posted on 17th December 2009 at http://forums.arm.com

    Previously only available to ARM Mali licensees, ARM has now made the Mali GPU OpenGL ES Application Development Guide and the Mali GPU OpenVG Application Development Guide…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Screen Dark working with FBOs

    enzo sacchi
    enzo sacchi
    Note: This was originally posted on 7th November 2010 at http://forums.arm.com

    Hi Guys,

    Trying to port an akready well running Sw from Fedora PC to the Mali400 on ST7108 chip, with GLES-2.0, I got a problem working with Framebuffer Objects.
    Everything is…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • FBO with GL_RGB color attachment not supported?

    Roger Johannesson
    Roger Johannesson
    Note: This was originally posted on 26th October 2011 at http://forums.arm.com

    Driver info:
    EGL_VENDOR: ARM
    EGL_VERSION: 1.4 Linux-r2p0-05rel0
    GL_RENDERER: Mali-400 MP

    Sample code:
    GLuint texHandle;
    GLuint fboHandle;
    GLenum format = GL_RGB;

    glGenTextures(1, &texHandle…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • glReadPixels

    Sebastien (OBSOLETE) Baudouin
    Sebastien (OBSOLETE) Baudouin
    Note: This was originally posted on 9th March 2012 at http://forums.arm.com

    Hi all,

    i try to render scene in an off screen  way, controlling the location of my pixels (the pointer is fixed by myself).
    It seems that MALI400 is not supporting eglCreatePixmapSurface…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Signal Processing with MALI 400 MP

    Laurent Ovaert
    Laurent Ovaert
    Note: This was originally posted on 16th April 2012 at http://forums.arm.com

    Hi, I would like to offload the main CPU from some heavy brute-force signal processing and use the GPU for that.

    For example, multiplying an array of floats by a scalar, or doing…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali400 Full HD Randering

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 27th July 2012 at http://forums.arm.com

    Hello,


    We have to render GLES2 program to full screen.

    We are using A10 Board which is using Mali 400.

    It's working perfectly with 1280x720.

    But if I change window size to 1920x1080…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Many Issue with Mali 400 on A10 (Linux)

    Piyush Verma
    Piyush Verma
    Note: This was originally posted on 17th August 2012 at http://forums.arm.com

    Hi,

    I am facing many problems with Mali 400. One of the big issue is lib is close source so can't change anything.

    I am in advance stage of product development but stuck with…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • SimpleProject (Simple OpenGL ES 2.0 Example) expected performance?

    Min Kyu Jeong
    Min Kyu Jeong
    Note: This was originally posted on 5th September 2012 at http://forums.arm.com

    Hi,

    I am running the SimpleProject sample code posted here (http://www.malidevel...-code/index.php), on a Origen development board (samsung Exynos 4210) that has MALI400. It…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • eglCreatePixmapSurface  error 0x300a

    jack li
    jack li
    Note: This was originally posted on 12th September 2012 at http://forums.arm.com

    When I try the SAMSUNG S3 run the above code, I failed.


    void GLImageRenderBlux::initEGL(int width, int height, SkBitmap bitmap)
    {
    const EGLint attribList[] = { EGL_WIDTH, width…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Renderscript on Nexus 10

    Bastian Zuehlke
    Bastian Zuehlke
    Note: This was originally posted on 23rd January 2013 at http://forums.arm.com

    Hi,

    i am very much interested in GPGPU on mobile devices.
    According to Google Android 4.2 on Nexus 10 is supporting Renderscript running on GPU.


    Over the past weeks we have implemented…
    • over 7 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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