• Receiving GPU fence timeouts and GPU crashes on Android 5.1.1. Mali-400 MP OpenGL ES 2.0 Android Rockchip 3126 processor. EGL implementation 1.4 Linux-r6p0-01rel1

    WalkerDaleT
    WalkerDaleT

    Good Day,

    I know this is questions is about older technology, and this may totally be the wrong forum, but I have no place else to turn. Hopefully one of the experts here can point me in the correct direction. We have developed a kiosk like app on a generic…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Why my 3d game is slow only on ARM Mali GPU ?

    julia
    julia

    Hi all,

     

    I'm new on this forum. I'm here cuz my game (minetest) is slow on only on ARM Mali-400 MP4 GPU (on this smart console http://www.jxdofficial.com/jxd-s7800b-7-inch-quad-core-game-console.html). This 3d project uses the open source engine…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali400 ROCKCHIP RK3188

    Former Member
    Former Member

    Dear,

    We have android devices based on ROCKCHIP RK3188 CPU chip with GPU mail400 @mp4 533Mhz. Under Android 5.1.1 OS, when the lastest android webview 57 is used, if we just play a simple video by HTML webview, the CPU usage reaches up to 90% with the Mali400…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • pixmap example for opengl es 2.0 on linux(x11 backend)

    vaibhav
    vaibhav

    Hi Community,

     

    Is there any simple sample example available in order to create Pixmap surface ?

    I am using Mali400 & LInux as OS. My backend/Windowing System is X11. I tried to look into ARM SDK/emulator but coudnt find any example C code.

     

    Thanks…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Rendering issue with Mali-400 MP and QML application

    ouelletk
    ouelletk

    I have a QML application (QT 5.9) that runs on an embedded Linux system using Mali-400 MP. I have some rendering issue with shapes and controls that has a radius different then 0 (round corner). Some controls are not displayed while others take a really…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Incorrect drawing image with wayland on Mali400

    YoungJun
    YoungJun

    Symptom

    I found there have some display problem when enable fade in or out. (if i disable fade animation, problem occurs when surface destroyed only)

    The display error area is on the right-up corner.

    Original image Error image

     

    I already…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali-400 MP2 OpenCL?

    gk3952
    gk3952

    I am working with the Zynq Ultrascale+ ZCU102 Board. On it is a Mali-400 MP2 GPU. I need to use this as an additional computational unit (i.e. use OpenCL rather than OpenGL). I have read that this GPU only supports OpenGL. Is there a way to use OpenCL…

    • Answered
    • over 2 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Maximum texture size on Arm Mali 400MP

    Dexter
    Dexter

    I see that Arm mali supports 4K textures & i have verified this using below calls

    GLint maxGPUTextureSize;

    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxGPUTextureSize);

    My question is : In my GL application ,I have an textures which are of size more than…

    • Answered
    • over 3 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Wayland EGL for Mali400(Utgard)?

    Chanho Park
    Chanho Park

    Hi,

    As I know, the lastest version of midgard DDK can support wayland egl.

    Is there any plan to support it for mali400(utgard)? or do you already have the supported version?

    Thanks.

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • ARM MALI400 GPU VP and PP are not working parallel. Why ?

    Ravinder
    Ravinder

    Dear ARM Team,

     

    We are working on Mali400-MP2 HW and  MALI DDK version r5p0-01rel0.

    We are seeing almost all our applications are running serially one after other for CPU, GPU-VP, GPU-FP.

    I attached one of our application performance chart captured…

    • Answered
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    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 400/450 Fragment shader precision and photo gallery application

    MICHAL LAZO
    MICHAL LAZO

    Hello

    Are there any possible way how to properly(without loss of quality) render photo pictures ( as texture in opengl ) on Mali 400/450 if we have only available 16bit precision fragment shader?

    If I understand it right

    every pixel from my source texture…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Where is mali utguard(mali-400) user space driver?

    Chanho Park
    Chanho Park

    I only found a Hikey driver from below link.

    http://malideveloper.arm.com/resources/drivers/arm-mali-utgard-gpu-user-space-drivers/

    Where is the previous release like mali400 r4p0/r5p0/r5p2?

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Measuring the ARM MALI 400 GPU per frame Time

    Ravinder
    Ravinder

    Dear ARM and All,

    I am writing a OpenGLES2.0 benchmark application for ARM MALI 400.

    the code snippet is like below,

    I am seeing the first frame is completing in lesser time than the next frames, and some time the frame time from one frame to another is…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali offline compiled shaders using in OpenGLES2.0 Application

    Ravinder
    Ravinder

    Dear All,

    I am using Mali-400 GPU.

    I want to use the Mali off-line shader compiler, to compile the Vertex shader and Fragment shaders.

    Can some one please post the example code for using off-line compiled shaders in a OpenGLES2.0 application.

    I have compiled…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali400 , supported GLSL versions?

    Ravinder
    Ravinder

    Dear Forum,

    Could you please post the all the GLSL versions supported by Mali 400.

    where can I find OpenGLES vertion -->GLSL version mapping.

    kindly please share the details.

    Thanks

    Ravinder Are

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Mali 400 dumb questions

    Ravinder
    Ravinder

    Dear ARM forum,

    I am writing a OpenGLES2.0 based graphics application.

    I am trying to find some quick answers to my questions.

    1. what are all the compressed Texture formats Mali 400 support? (in  RGB and YUV )

    2. what are all the uncompressed Texture…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Basic Graphics Questions , How GPU works and achieves Parallesim.

    Ravinder
    Ravinder

    Dear Experts,

    I have some basic graphics questions here, my interest is basically with ARM MALI 400 MP2.

    Please provide your inputs

    1. Open VG/GL/GLES APIs generates any commands for GPU(VP and PP) to process? Are they defined by Khronous?
    2. Is every Open VG…
    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Devicetree gpu entry for Mali400-MP4

    Thomas Karl Pietrowski
    Thomas Karl Pietrowski

    Dear Community,

    since my Hardkernel Odroid U3 is now (most of all) good supported by the mainline kernel, I tried to build the "mali" driver for linux 4.2 and noticed that there is no 'legacy' method by using USING_DT=0.

    Therefore I have…

    • Answered
    • over 4 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • The correct version of libMali.so needs to be used in each case.

    magic0se
    magic0se

    Mali supports 3 windowing systems on Linux: Android, Linux fbdev and Linux X11.

    The correct version of libMali.so needs to be used in each case.

    For example, if you try to use libMali.so that was built for fbdev on X11, you will get eglInitialize() or similar…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called

    magic0se
    magic0se

    I was build drivers r4p0 for Orange Pi 2 (Allwiner H3 soc)

    And now get the error.... with runing es2_info

    [xcb] Unknown request in queue while appending request

    [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called

    [xcb]…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • Need Mali 400 user space drivers with source for r5p2-00rel0

    Ritesh Prajapati
    Ritesh Prajapati

    I am working on ARM Cortex-A7 Dual Core Processor on All Winner A20 Android board.

    Currently, I am using Mali 400 r3p2-01rel2 kernel and user space drivers for Mali 400 MP2 support. Now, I want to upgrade it to Mali 400 r5p2-00rel0 for performance improvement…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • create errors when I build the Mali™ GPU User Interface Engine

    Larry
    Larry

    Hello ,everyone

    I have a problem when I make the code of Mali™ GPU User Interface Engine which I download today.

    my system is ubuntu 14.0  --32bit .And I had install the Xlib by apt-get install libX11-dev

    after I enter the command :

    make all CONFIG…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • FIR Filter on Mali 400

    Акоб
    Акоб

    Hi everyone.

    We are trying to use mali 400 GP2 for real time audio processing. Audio data is signed short(16 bit).

    We implemented FIR filter, but it work very slow for real time processing.

    We have some problems to raise productivity.

    Data loading and writing…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • ARM Mali-400 cores management

    Акоб
    Акоб

    Hello.

    We are programming on Mali-400 under Allwinner A20 about a month.

    We have a some questions about GPU cores.

    1) Is there an any way to make sure that all cores work when we calling gldraw() ?

    2) Can we somehow control pixel processors work? Enable or…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
  • PixMap Surface slower and slower, why?

    Акоб
    Акоб

    Hi everyone.

    I am using Mali-400 GPU, on Allwinner A20, under linux.

    I am using egl pixmap surface. Rendering results correct, but every time when i calling glDraw with the same  parameters, the runtime of glDraw(only last) slower and slower.

    I am checking…

    • Answered
    • over 5 years ago
    • Graphics and Gaming
    • Graphics and Gaming forum
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