• Why two sample code example in site Arm Developer for android SDK - is missing. First - Shader Pixel Local Storage (http://malideveloper.arm.com/resources/sample-code/shader-pixel-local-storage/) and seconds...
    Why two sample code example in site Arm Developer for android SDK - is missing. First - Shader Pixel Local Storage and second - Advanced Shading Techniques with Pixel Local Storage. Where to find all...
  • Why two sample code example in site Arm Developer for android SDK - is missing. First - Shader Pixel Local Storage (http://malideveloper.arm.com/resources/sample-code/shader-pixel-local-storage/) and seconds...
    Why two sample code example in site Arm Developer for android SDK - is missing. First - Shader Pixel Local Storage and second - Advanced Shading Techniques with Pixel Local Storage. Where to find all...
  • stack waste for local variables in case of optimization level 2
    Hello, i am wondering about stack usage with optimization Level 2. Thread job2 uses 264 Bytes on stack. Obviously much more than required. Using optimization Level 0, stack usage is only 168 Bytes...
  • stack waste for local variables in case of optimization level 2
    Hello, i am wondering about stack usage with optimization Level 2. Thread job2 uses 264 Bytes on stack. Obviously much more than required. Using optimization Level 0, stack usage is only 168 Bytes...
  • pixel local storage drops my framerate
    I'm trying to use pls to implement deferred rendering in unity, but I found that using pixel local storage makes my framerate much lower. renderdoc shows me the increase in time spent rendering point...