• Keil ARM Compiler Extensions 1.0.0 Software Pack
    Anyone know how to access or install the Keil ARM Compiler Extensions 1.0.0 Software Pack which was announced in the Keil Information Update - March 2015? It doesn't seem to be available through the...
  • Keil ARM Compiler Extensions 1.0.0 Software Pack
    Anyone know how to access or install the Keil ARM Compiler Extensions 1.0.0 Software Pack which was announced in the Keil Information Update - March 2015? It doesn't seem to be available through the...
  • GUI_PNG_Draw: seems like not compiled into library
    Hi Anyone using GUI_PNG_Draw (or _DrawEx)? I am successfully using the BMP, JPG versions but linker fails to find the PNG version. I have checked and it is prototyped in GUI.h. Is there a different...
  • GUI_PNG_Draw: seems like not compiled into library
    Hi Anyone using GUI_PNG_Draw (or _DrawEx)? I am successfully using the BMP, JPG versions but linker fails to find the PNG version. I have checked and it is prototyped in GUI.h. Is there a different...
  • Mali offline compiler doesn't seem to handle #include
    I can't think of any complex game codebase I worked on that has shaders all in one file. They all need #include support. When I try to compile our GL shaders (really Vulkan), I get the following failures...