• Tips & Tricks: Viewing Transforms
    Note: This was originally posted on 27th October 2009 at http://forums.arm.com How OpenGL ES handles matrices... When you multiply the position vector with several matrices to achieve transformations...
  • Tips & Tricks: Viewing Transforms
    Note: This was originally posted on 27th October 2009 at http://forums.arm.com How OpenGL ES handles matrices... When you multiply the position vector with several matrices to achieve transformations...
  • Tips & Tricks: OpenGL vs. OpenGL ES
    Note: This was originally posted on 15th October 2009 at http://forums.arm.com As we come up with various tips and hints that might help application developers working on Mali GPUs we will be posting...
  • Tips & Tricks: OpenGL vs. OpenGL ES
    Note: This was originally posted on 15th October 2009 at http://forums.arm.com As we come up with various tips and hints that might help application developers working on Mali GPUs we will be posting...
  • md_apply_fix when using trick to simulate __attribute__(at())
    I am using a "trick" to simulate __attribute__(at()) from the ARM toolchain in GCC. I have a macro defined as #define __AT(name, addr) asm(".equ " #name ", " #addr) Then I have something like the...