• ARM RTX snprintf() floating point task.
    snprintf() does not appear to work with floating point format within a task. Appears to work normally from main(). Please advise why, and what other functions may be affected similary? I modified...
  • ARM RTX snprintf() floating point task.
    snprintf() does not appear to work with floating point format within a task. Appears to work normally from main(). Please advise why, and what other functions may be affected similary? I modified...
  • Issue with half float vertex attribute/varying with OpenGL ES on Mali-T628
    When I pass half float vertex attribute directly (unmodified) to a varying, I get incorrect values in the fragment shader. This works: vTexCoord = vec2 ( 1.00001 * TextureCoordinate0.x, 1.0001 * TextureCoordinate0...
  • Issue with half float vertex attribute/varying with OpenGL ES on Mali-T628
    When I pass half float vertex attribute directly (unmodified) to a varying, I get incorrect values in the fragment shader. This works: vTexCoord = vec2 ( 1.00001 * TextureCoordinate0.x, 1.0001 * TextureCoordinate0...
  • Issue with half float vertex attribute/varying with OpenGL ES on Mali-T628 (private)
    Hi, Attached is APK that reproduces half float texture coordinates being rendered incorrectly, after one correct frame. The sphere on the left is affected, however, cube on the right is not affected....