• Trouble accessing IDATA
    I'm evaluating C51 & uVision v2.30 and have trouble accessing IDATA RAM. The target is an Atmel AT89C51AC2 that has 128 bytes of DATA ram, a further 128 bytes of IDATA ram and 1024 bytes of XRAM. ...
  • Trouble accessing IDATA
    I'm evaluating C51 & uVision v2.30 and have trouble accessing IDATA RAM. The target is an Atmel AT89C51AC2 that has 128 bytes of DATA ram, a further 128 bytes of IDATA ram and 1024 bytes of XRAM. ...
  • Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
    One of my game engine demo (Android) app runs well on devices with Adreno and PowerVR Gpus. However, when I test it on devices with Mali Gpus, I can not get any lighting effect on 3D objects, See the...
  • Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
    One of my game engine demo (Android) app runs well on devices with Adreno and PowerVR Gpus. However, when I test it on devices with Mali Gpus, I can not get any lighting effect on 3D objects, See the...
  • Trouble getting values with I2C using HAL_Library
    I cant get values with I2C using HAL_Library .I use HAL_I2C_Mem_Read and I cant manage ,maybe my adress wrong I didnt understand please help int main(void) { HAL_Init(); SystemClock_Config(); ...