• Synchronisation Primitives and Exclusive Monitors
    Later versions of the ARM architecture, using the LDREX/STREX instruction family, use "Exclusive Monitors" for inter-processor synchronisation of Shared Memory. How are these Monitors ("Local" amd " Global...
  • Synchronisation Primitives and Exclusive Monitors
    Later versions of the ARM architecture, using the LDREX/STREX instruction family, use "Exclusive Monitors" for inter-processor synchronisation of Shared Memory. How are these Monitors ("Local" amd " Global...
  • Synchronization primitives, do I need CLREX?
    Hi all, I'm trying to understand the LDREX/STREX commands in an ARM Cortex M3 MCU to implement atomic access to various variables (the goal is to implement semaphores/mutexes or increment/decrement shared...
  • Synchronization primitives, do I need CLREX?
    Hi all, I'm trying to understand the LDREX/STREX commands in an ARM Cortex M3 MCU to implement atomic access to various variables (the goal is to implement semaphores/mutexes or increment/decrement shared...
  • Why vulkan has much higher input primitives than OpenGL?
    I create a very simple scene in UE4(empty level so only default material floor and a sky) and I notice the vulkan version has much higher input primitives than opengl (below are data in 10 seconds range...