• Mali hw counters not matching Streamline's built-in Mali Bifrost G71 profile
    Hi, I am using Streamline 6.8.0, with gator daemon on a non-rooted Samsung Galaxy S8 Exynos. Streamline is connecting and capturing correctly, and I am trying to use the built-in Bifrost G71 profile...
  • Mali hw counters not matching Streamline's built-in Mali Bifrost G71 profile
    Hi, I am using Streamline 6.8.0, with gator daemon on a non-rooted Samsung Galaxy S8 Exynos. Streamline is connecting and capturing correctly, and I am trying to use the built-in Bifrost G71 profile...
  • [GLSL] [G71] Fragment shader bug on Mali G71
    Hi there, We are currently experiencing an issue with most of our shaders on the Samsung S8. We have tested these shaders on a number of desktop and mobile devices and have yet to see any other device...
  • [GLSL] [G71] Fragment shader bug on Mali G71
    Hi there, We are currently experiencing an issue with most of our shaders on the Samsung S8. We have tested these shaders on a number of desktop and mobile devices and have yet to see any other device...
  • Vulkan higher GPU bandwidth than OpenGLES
    Hello everyone, I'm testing the performance of Vulkan vs. OpenGLES using the samples provided here: https://github.com/KhronosGroup/Vulkan-Samples I modified the code to output an 8x8x8 cube of...