• MGD Unity App Fragment Count. Replay Frame, Modify Shader
    Hello ARM Community! Im trying to profile a game using MGD. I used the Adreno already for other GPU and the features im missing on MALI is changing the shader precision (float, half. fixed) and editing...
  • MGD Unity App Fragment Count. Replay Frame, Modify Shader
    Hello ARM Community! Im trying to profile a game using MGD. I used the Adreno already for other GPU and the features im missing on MALI is changing the shader precision (float, half. fixed) and editing...
  • [BUG] [GLSL] Inserting redundant loop causes rendered image to become vertical stripes
    The issue is described here with links to the relevant shader files, images, reproduction instructions, platform information. This is on the Samsung Galaxy S6. Adding a redundant loop and function call...
  • [BUG] [GLSL] Inserting redundant loop causes rendered image to become vertical stripes
    The issue is described here with links to the relevant shader files, images, reproduction instructions, platform information. This is on the Samsung Galaxy S6. Adding a redundant loop and function call...
  • [BUG] Adding 0.0 to an expression causes significant visual difference
    The following issue is also logged here, which links to the relevant files Platform details are at the end. This fragment shader: https://github.com/mc-imperial/shader-compiler-bugs/raw/master/ARM-Mali...