• Why was EGLImage/gbuffer support removed from the Mali Android SDK after v1.4?
    Is this not the correct approach to asynchronous texture loading on Android?
  • Why was EGLImage/gbuffer support removed from the Mali Android SDK after v1.4?
    Is this not the correct approach to asynchronous texture loading on Android?
  • Does Mali OpenGL ES Emulator support sharing EGLImage accross contexts in a single thread?
    Hi, Does Mali OpenGL ES Emulator support sharing EGLImage accross contexts in a single thread? You can view the source code at https://github.com/selikhovalexey/eglimage/blob/master/eglimage.cpp...
  • Does Mali OpenGL ES Emulator support sharing EGLImage accross contexts in a single thread?
    Hi, Does Mali OpenGL ES Emulator support sharing EGLImage accross contexts in a single thread? You can view the source code at https://github.com/selikhovalexey/eglimage/blob/master/eglimage.cpp...
  • Why two sample code example in site Arm Developer for android SDK - is missing. First - Shader Pixel Local Storage (http://malideveloper.arm.com/resources/sample-code/shader-pixel-local-storage/) and seconds...
    Why two sample code example in site Arm Developer for android SDK - is missing. First - Shader Pixel Local Storage and second - Advanced Shading Techniques with Pixel Local Storage. Where to find all...