• DP500 + Software Rendering Question
    Dear Experts, We are trying to solve an issue where we see at Android startup, each frame takes a long time to display i.e. frame rate is slow. With a debug enabled mali driver, we see that rendering...
  • DP500 + Software Rendering Question
    Dear Experts, We are trying to solve an issue where we see at Android startup, each frame takes a long time to display i.e. frame rate is slow. With a debug enabled mali driver, we see that rendering...
  • Use ArmMaliOfflineCompiler to compile the Pixel Shader What is Render Target 0 and Render Target 1?
  • [GLES] Render thread is blocked on glMapbufferRanger when render thread waits on worker thread with glWaitSync
    Hi, Environment - Odin MC10 We meet the issue like the title, and the flow is below. Render and worker thread shares the context. We expect the render thread waits on APIs like glBindframebuffer...
  • Use ArmMaliOfflineCompiler to compile the Pixel Shader What is Render Target 0 and Render Target 1?