• YUV -> RGB based on extension: GL_EXT_YUV_target
    hello everyone i want to render a yuv data by opengles on mobile phone It seems that i have to convert yuv to rgb in my shader. according to the link: https://www.khronos.org/registry/OpenGL/extensions...
  • YUV to RGB conversion Mali-T600
    Which between the 2 approaches is better and why? 1. 3 YUV textures and shader code 2. YUV image of GL_OES_EGL_image_external
  • YUV to RGB conversion Mali-T600
    Which between the 2 approaches is better and why? 1. 3 YUV textures and shader code 2. YUV image of GL_OES_EGL_image_external
  • YUV -> RGB based on extension: GL_EXT_YUV_target
    hello everyone i want to render a yuv data by opengles on mobile phone It seems that i have to convert yuv to rgb in my shader. according to the link: https://www.khronos.org/registry/OpenGL/extensions...
  • Reading and writing YUV 10 bit texture
    I want to read and write YUV 10 bit texture with MALI - T 820, but I do not know how to specify it. What should I set up?