• Issue with half float vertex attribute/varying with OpenGL ES on Mali-T628
    When I pass half float vertex attribute directly (unmodified) to a varying, I get incorrect values in the fragment shader. This works: vTexCoord = vec2 ( 1.00001 * TextureCoordinate0.x, 1.0001 * TextureCoordinate0...
  • Issue with half float vertex attribute/varying with OpenGL ES on Mali-T628
    When I pass half float vertex attribute directly (unmodified) to a varying, I get incorrect values in the fragment shader. This works: vTexCoord = vec2 ( 1.00001 * TextureCoordinate0.x, 1.0001 * TextureCoordinate0...
  • Querying per vertex varying buffer limit in Vulkan
    Quick question regarding 180MB vertex varying buffer limit as per: https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with-vulkan-on-mali-gpus Is there a way to query...
  • Querying per vertex varying buffer limit in Vulkan
    Quick question regarding 180MB vertex varying buffer limit as per: https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with-vulkan-on-mali-gpus Is there a way to query...
  • Question about vertex limitation OpenGL ES API
    Hello ARM. I have a question about vertex limitation of Mali devices. According to document below https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with...