• Any tips when using Scissor tests and glReadPixels to detect clicked areas ?
    Greetings, I'm trying to find different ways to detect which element was clicked on a rendered image with OpenGL ES 2.x. It seems that the most common way to do this is to : Apply a scissor test of a...
  • Any tips when using Scissor tests and glReadPixels to detect clicked areas ?
    Greetings, I'm trying to find different ways to detect which element was clicked on a rendered image with OpenGL ES 2.x. It seems that the most common way to do this is to : Apply a scissor test of a...
  • Tiled rendering: origin of tiles coordinates
    Hi! I have a question about tiled-rendering. Wiki says, " Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid". As I understand android window is dividing...
  • Tiled rendering: origin of tiles coordinates
    Hi! I have a question about tiled-rendering. Wiki says, " Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid". As I understand android window is dividing...
  • CortexM3 Register binding
    Hi everyone, I know that on some Atmel microcontrollers it is possible to specify for a variable the memory space as directly being a CPU Register. Would it be possible as well to "bind" a variable...