• Subpasses, alpha blending, FPS/Early ZS
    Hi! We're still in the process of deciding how to better apply subpasses to our application. From other vendors we heard that render passes with transparency may disable hidden surface removal optimization...
  • If early-z is disabled, FPK is also disabled?
    In Mali GPU, FPK will also be disabled, if early-z is disabled?
  • If early-z is disabled, FPK is also disabled?
    In Mali GPU, FPK will also be disabled, if early-z is disabled?
  • Query on FPK Occluder
    Hi. Wanted to know if we can disable FPK feature in some way? Is it possible if we disable depth information from our applications? Basically I wanted to draw everything that the application sends...
  • Query on FPK Occluder
    Hi. Wanted to know if we can disable FPK feature in some way? Is it possible if we disable depth information from our applications? Basically I wanted to draw everything that the application sends...