• Subpasses, alpha blending, FPK/Early ZS
    Hi! We're still in the process of deciding how to better apply subpasses to our application. From other vendors we heard that render passes with transparency may disable hidden surface removal optimization...
  • [Vulkan] Dual source blending
    I wonder if you're planning to implement dualSrcBlend to a Vulkan driver later at some point (currently not supported), perhaps we could raise it if it's yet not planned? Our Vulkan renderer will use...
  • [Vulkan] Dual source blending
    I wonder if you're planning to implement dualSrcBlend to a Vulkan driver later at some point (currently not supported), perhaps we could raise it if it's yet not planned? Our Vulkan renderer will use...
  • Support buffer_storage & dual source blending?
    Do you have any plans on supporting these two extensions? also, on the extension list for the r8p0 driver, you wrote that there was support for GL_EXT_geometry_shader_point_size, but this particular...
  • Support buffer_storage & dual source blending?
    Do you have any plans on supporting these two extensions? also, on the extension list for the r8p0 driver, you wrote that there was support for GL_EXT_geometry_shader_point_size, but this particular...