• mali offline compiler cannot find entry point for vulkan fragment shader
    The fragment shader only has one function: And I have tried to use the mali offline compier by following commands: -n <NAME>, --name <NAME> Name the program entrypoint. The malioc.exe tells...
  • Mali 400/450 Fragment shader precision and photo gallery application
    Hello Are there any possible way how to properly(without loss of quality) render photo pictures ( as texture in opengl ) on Mali 400/450 if we have only available 16bit precision f ragment shader? If...
  • Mali 400/450 Fragment shader precision and photo gallery application
    Hello Are there any possible way how to properly(without loss of quality) render photo pictures ( as texture in opengl ) on Mali 400/450 if we have only available 16bit precision f ragment shader? If...
  • what prevent parallel of non-fragment and fragment
    We see, the non-fragment and fragment workloads are not parellel. " This expression defines the fragment queue utilization compared against the GPU active cycles. For GPU bound content it is expected...
  • what prevent parallel of non-fragment and fragment
    We see, the non-fragment and fragment workloads are not parellel. " This expression defines the fragment queue utilization compared against the GPU active cycles. For GPU bound content it is expected...