• compute shader(mali gpu) bug
    As shown in the figure above, the same ComputeShader (the purpose of this CS is to calculate a globally unique and sequentially increasing index based on gl_GlobalInvocationID.xy, namely v2.x) runs...
  • Midgard shader cycles outside TriPipe
    Hi, I'm looking at some limited data captured on Streamline (due to the device making only a few counters available - GPU: Mali-T720). When looking at the Mali Shader Cycles, although the large part...
  • Midgard shader cycles outside TriPipe
    Hi, I'm looking at some limited data captured on Streamline (due to the device making only a few counters available - GPU: Mali-T720). When looking at the Mali Shader Cycles, although the large part...
  • varying vs computation performance in fragment shader
    I want to know the cost of varying or the cost of calculation, which is greater? Take the following example as an example: A*(1-factor), the factor is calculated in the vertex shader, and the factor...
  • varying vs computation performance in fragment shader
    I want to know the cost of varying or the cost of calculation, which is greater? Take the following example as an example: A*(1-factor), the factor is calculated in the vertex shader, and the factor...