• [Vulkan] Multisampled depth resolve via input attachments gives unexpected results
    Hello! We have a main opaque pass that uses 3 multisampled color attachments and a multisampled depth attachment; we want all of these attachments to be resolved on tile so that we don't pay extra bandwidth...
  • [Vulkan] Multisampled depth resolve via input attachments gives unexpected results
    Hello! We have a main opaque pass that uses 3 multisampled color attachments and a multisampled depth attachment; we want all of these attachments to be resolved on tile so that we don't pay extra bandwidth...
  • 【Vulkan】 Question About VK_EXT_fragment_density_map
    Hi, About VK_EXT_fragment_density_map(VkPhysicalDeviceFragmentDensityMapFeaturesEXT) ( registry.khronos.org/.../vkspec.html when used VK_EXT_fragment_density_map , mali gpu (Device1 & Device2...
  • Sample depth texture Mali-400
    Hi Mali devs , We are working on an android game that perform depth texture to implement post-process effect, like fog of war. We sample depth texture and convert it into world space to do some calculation...
  • Sample depth texture Mali-400
    Hi Mali devs , We are working on an android game that perform depth texture to implement post-process effect, like fog of war. We sample depth texture and convert it into world space to do some calculation...