• vulkan failed to create pipeline on mali devices after using spirv shaders compiled by DXC
    I'm working on a UE4 project. By default UE4 compile its shader to spirv binary by hlslcc + glslang, but in this way the generated spirv shader is suboptimal so I want to use shaderconductor(DXC) to compile...
  • MALI G76 MC4 Vulkan driver bug
    Hello. I'm a researcher of modern Vulkan on mobiles. There is a device XIAOMI Redmi Note 8 Pro , Android 10 , MIUI 12.0.3 Global , Vulkan 1.1.108, Mali-G76 MC4 . Recently I have memory layout problem...
  • MALI G76 MC4 Vulkan driver bug
    Hello. I'm a researcher of modern Vulkan on mobiles. There is a device XIAOMI Redmi Note 8 Pro , Android 10 , MIUI 12.0.3 Global , Vulkan 1.1.108, Mali-G76 MC4 . Recently I have memory layout problem...
  • [Vulkan] Mali-G76 possible spirv related crash
    Hi we're encountering a crash in vulkan driver which possibly related to shader code. : pid: 20915, tid: 23289, name: TaskGraphHP 4 >>> com.demo.demo <<< : uid: 10411 : signal 11 (SIGSEGV), code ...
  • Mali-G76 Vulkan mesh skinning compute shader bug
    Hi, We are having issues of doing mesh skinning using Vulkan compute shader on Mali-G76 device (Samsung S10+) where at around a certain spot while transforming the vertices the device would just return...