• [Vulkan] Mali-G76 possible spirv related crash
    Hi we're encountering a crash in vulkan driver which possibly related to shader code. : pid: 20915, tid: 23289, name: TaskGraphHP 4 >>> com.demo.demo <<< : uid: 10411 : signal 11 (SIGSEGV), code ...
  • vulkan failed to create graphics pipeline on Mali-G76
    I have a small UE4 project that can work on huawei mate40 pro but fail on huawei mate30 pro. It also works well on adreno device. According the call stack, I guess it's mali compiler bugs. Hope...
  • mali offline compiler cannot find entry point for vulkan fragment shader
    The fragment shader only has one function: And I have tried to use the mali offline compier by following commands: -n <NAME>, --name <NAME> Name the program entrypoint. The malioc.exe tells...
  • Mali-G76 Vulkan mesh skinning compute shader bug
    Hi, We are having issues of doing mesh skinning using Vulkan compute shader on Mali-G76 device (Samsung S10+) where at around a certain spot while transforming the vertices the device would just return...
  • Mali-G76 Vulkan mesh skinning compute shader bug
    Hi, We are having issues of doing mesh skinning using Vulkan compute shader on Mali-G76 device (Samsung S10+) where at around a certain spot while transforming the vertices the device would just return...