• Blit multisample GLSurfaceView to MediaCodec input surface in Android
    Hello, I'm trying to blit multisample GLSurfaceView to MediaCodec-provided input surface. Unfortunately, the target surface remains black. When I remove multisampling everything works fine. The multisampling...
  • Blit multisample GLSurfaceView to MediaCodec input surface in Android
    Hello, I'm trying to blit multisample GLSurfaceView to MediaCodec-provided input surface. Unfortunately, the target surface remains black. When I remove multisampling everything works fine. The multisampling...
  • MultiSample AntiAliasing using multisample FBO
    I am trying to implement anti aliasing using multisampling. Here i have used FBO1(fboID) for multisampling. I am reendering my texture image to a multisampled render buffer(colorBufID) and using it as...
  • MultiSample AntiAliasing using multisample FBO
    I am trying to implement anti aliasing using multisampling. Here i have used FBO1(fboID) for multisampling. I am reendering my texture image to a multisampled render buffer(colorBufID) and using it as...
  • Vulkan: Load/Store op of shading rate attachments
    Hi, I'm currently testing the KHR shading rate extension and found a detail that may need some clearance: Is the load/store op of the shading rate attachment irrelevant to the actual hardware...