• ASTC encoder options for single channel (luminance) textures
    Hi, what would be the best/correct way to encode a single-channel luminance texture with the astc-encoder ? Since encoding time is important I would like to give this "hint" to the encoder instead of...
  • ASTC encoder options for single channel (luminance) textures
    Hi, what would be the best/correct way to encode a single-channel luminance texture with the astc-encoder ? Since encoding time is important I would like to give this "hint" to the encoder instead of...
  • What are the real benefits of implementing IDAU from the viewpoint of chip designers?
    We know that chip designers can use an Implementation Defined Attribution Unit (IDAU) to define a fixed memory map. A region can be defined as Secure, Non-secure, or Exempt. If SAU_CTRL ENABLE bit is...
  • What are the real benefits of implementing IDAU from the viewpoint of chip designers?
    We know that chip designers can use an Implementation Defined Attribution Unit (IDAU) to define a fixed memory map. A region can be defined as Secure, Non-secure, or Exempt. If SAU_CTRL ENABLE bit is...
  • What's the benefits of osThreadDef
    Hello, I am looking at the CMSIS, I have a question about using osThreadDef macro to define var: osThreadDef(name, osPriorityNormal, 1, 0); Why not define as below directly? what's the benefits...