• Multiple render targets and tilebuffer
    According to several blog posts, the Mali GPU uses 16x16 tiles for its tile-based rendering. I was wondering on how many tiles one shader core can actually keep in on-chip memory in case of multiple render...
  • Multiple render targets and tilebuffer
    According to several blog posts, the Mali GPU uses 16x16 tiles for its tile-based rendering. I was wondering on how many tiles one shader core can actually keep in on-chip memory in case of multiple render...
  • Is it possible read separated Alpha/RGB pixels for rendering?
    Hi All, I want to make a texture from memory separated Alpha/RGB for webm(vp8) video format. I already made an aligned ARGB data by CPU for GPU input, but the resolution is too high so it is slow...
  • Is it possible read separated Alpha/RGB pixels for rendering?
    Hi All, I want to make a texture from memory separated Alpha/RGB for webm(vp8) video format. I already made an aligned ARGB data by CPU for GPU input, but the resolution is too high so it is slow...
  • Multi Render Target (MRT) with FBO
    I am trying to implement the multi render target effect of open gl 3 using a single FBO with multiple color attachment points. I am attaching 4 textures(loaded with images) to 4 color attachment points...