• Stall in Image Store with Framebuffer Fetch
    Hi I used Samsung S9 (Mali-G72, OpenGL ES 3.2 r9p0). I Implement a method to copy current pixel to a image. I use Framebuffer Fetch to read pixel, then I use Image Store (not atomic) to a image...
  • Stall in Image Store with Framebuffer Fetch
    Hi I used Samsung S9 (Mali-G72, OpenGL ES 3.2 r9p0). I Implement a method to copy current pixel to a image. I use Framebuffer Fetch to read pixel, then I use Image Store (not atomic) to a image...
  • Shadow maps and framebuffer compression
    Are Mali GPUs able to compress the depth buffer (shadow maps) ? Is there any requirements that need to be met in order to take advantage of this?
  • Partial framebuffer clears in OpenGL
    I've stumbled upon a question in your forum related with what I want to achieve and would like to check if it could be used for my purpose. In my case I'm looking into rendering parts of the framebuffer...
  • Partial framebuffer clears in OpenGL
    I've stumbled upon a question in your forum related with what I want to achieve and would like to check if it could be used for my purpose. In my case I'm looking into rendering parts of the framebuffer...