• Dose Early-Stencil culling work when Pixel_local_storage is enabled?
    We have unexpected frame drops after we integrated PLS into our UE4-based engine. For example, the following scene is rendered in both multi-pass and PLS ways. One can see from the fps that the latter...
  • Stencil Test Doesn't Work on Mali-G76MP16
    The game is built upon UE4 and we use stencil for optimization purpose. The issue is that when we deployed the game on Snapdragon Adreno series, it worked as expected. However, it failed on the Mali GPU...
  • Stencil Test Doesn't Work on Mali-G76MP16
    The game is built upon UE4 and we use stencil for optimization purpose. The issue is that when we deployed the game on Snapdragon Adreno series, it worked as expected. However, it failed on the Mali GPU...
  • Port from Mali-400 to Mali T604
    Note: This was originally posted on 17th December 2012 at http://forums.arm.com Hello, We are porting a game from a Mali 400 platform to a Mali T604 platform and we have some problems. To be brief when...
  • Port from Mali-400 to Mali T604
    Note: This was originally posted on 17th December 2012 at http://forums.arm.com Hello, We are porting a game from a Mali 400 platform to a Mali T604 platform and we have some problems. To be brief when...