• Tips & Tricks: Viewing Transforms
    Note: This was originally posted on 27th October 2009 at http://forums.arm.com How OpenGL ES handles matrices... When you multiply the position vector with several matrices to achieve transformations...
  • Tips & Tricks: Viewing Transforms
    Note: This was originally posted on 27th October 2009 at http://forums.arm.com How OpenGL ES handles matrices... When you multiply the position vector with several matrices to achieve transformations...
  • ARM7 big table and printf trick
    the task is to place a big( 32kb or more ) table in the flash. and code should access it. i use the scf file to place the table on extern flash here is my code: (1-1)table.c #include "table...
  • ARM7 big table and printf trick
    the task is to place a big( 32kb or more ) table in the flash. and code should access it. i use the scf file to place the table on extern flash here is my code: (1-1)table.c #include "table...
  • Tips & Tricks: OpenGL vs. OpenGL ES
    Note: This was originally posted on 15th October 2009 at http://forums.arm.com As we come up with various tips and hints that might help application developers working on Mali GPUs we will be posting...