• glEGLImageTargetTexture2DOES does not set properly the state of an attached framebuffer
    Hi, I have recently encountered a problem with OpenGL/EGL on ARM Mali 450, Android 4.4.2. In my opinion this is a bug. I have the following setup. A texture with no storage and a frame buffer attached...
  • glEGLImageTargetTexture2DOES does not set properly the state of an attached framebuffer
    Hi, I have recently encountered a problem with OpenGL/EGL on ARM Mali 450, Android 4.4.2. In my opinion this is a bug. I have the following setup. A texture with no storage and a frame buffer attached...
  • stm32 not working without debugger attached
    I've been working with STM32 MCPUs for awhile, and started using Keil's ARM MDK environment several months ago. I am still learning a great deal about the tool. But, something unique has happened and...
  • stm32 not working without debugger attached
    I've been working with STM32 MCPUs for awhile, and started using Keil's ARM MDK environment several months ago. I am still learning a great deal about the tool. But, something unique has happened and...
  • FBO with GL_RGB color attachment not supported?
    Note: This was originally posted on 26th October 2011 at http://forums.arm.com Driver info: EGL_VENDOR: ARM EGL_VERSION: 1.4 Linux-r2p0-05rel0 GL_RENDERER: Mali-400 MP Sample code: GLuint texHandle; GLuint...