• Can streamline start capture with delay?
    For example, I want to profile a scene but to enter this scene I need to login the game, do something else etc. But the streamline will start capture immeditately when the game launch, which will generate...
  • Compressed but not mipmapped data (Streamline capture)
    Hi guys, I'm trying to narrow down the texture usage of a frame. Essentially, at the tail end of the frame I'm seeing a fair bit of compressed but NOT mipmapped texture data. Is it possible this is...
  • Compressed but not mipmapped data (Streamline capture)
    Hi guys, I'm trying to narrow down the texture usage of a frame. Essentially, at the tail end of the frame I'm seeing a fair bit of compressed but NOT mipmapped texture data. Is it possible this is...
  • EGLFrameContext occasionally missing from Streamline captures
    Hi, For reasons unknown to me, the $FrameRateEGLContext**** (the **** representing the memory address, or equivalent suffix) counter seems to be absent from some of my captures and I'm struggling to...
  • EGLFrameContext occasionally missing from Streamline captures
    Hi, For reasons unknown to me, the $FrameRateEGLContext**** (the **** representing the memory address, or equivalent suffix) counter seems to be absent from some of my captures and I'm struggling to...