• Tips & Tricks: Viewing Transforms
    Note: This was originally posted on 27th October 2009 at http://forums.arm.com How OpenGL ES handles matrices... When you multiply the position vector with several matrices to achieve transformations...
  • Tips & Tricks: OpenGL vs. OpenGL ES
    Note: This was originally posted on 15th October 2009 at http://forums.arm.com As we come up with various tips and hints that might help application developers working on Mali GPUs we will be posting...
  • Mali texture workload/usage rate issue in Streamliner
    Hi, I'm struggling to understand the connection between a spike I'm seeing in the Mali Texture Workload Property Rate and (a) overlapping texture unit utilization and (b) subsequent L2/external reads...
  • samplerExternalOES performance on Mali-400
    Hi, I've just noticed that texture lookups using samplerExternalOES (as specified in the OES_EGL_image_external extension) seem to come with a performance impact on Mali-400, at least if the instruction...
  • Compressed but not mipmapped data (Streamline capture)
    Hi guys, I'm trying to narrow down the texture usage of a frame. Essentially, at the tail end of the frame I'm seeing a fair bit of compressed but NOT mipmapped texture data. Is it possible this is...