• Optimizing Virtual Reality: Understanding Multiview
    Introduction As you may have seen, Virtual Reality (VR) is getting increasingly popular. From its modern origins on desktop, it has quickly spread to other platforms, mobile being the most popular....
  • Virtual Reality – Blatant Latency and how to Avoid it
    Welcome back to the third post in my Virtual Reality (VR) blog series. We’ve already discussed the reasoning behind our interest in VR as a major driving force for graphics development, but even in...
  • Is Virtual Reality the Next Big Thing…Again?
    In this blog series we’ll be looking at the current status of Virtual Reality with a special focus on mobile VR, where it’s heading in the future and what ARM® can do to help us get there. We’ll be...
  • Tech Symposia 2016 Tech Talks - Graphics, video and virtual reality
    Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and major...
  • Virtual Reality Best Practices for Mobile
    Virtual reality (VR) is an immersive experience that involves placing a user into a simulated environment using a head-mounted display that is placed directly in front of the user’s eyes. Compared to...