• Mali Graphics Debugger: One Year On
    It has been over a year since we first announced our Vulkan support in MGD and a lot has changed. I thought I would take this time to share with you our current support and our achievements before having...
  • High quality reflections for Mobile VR in Unreal Engine
    Introduction Reflections have always been an important topic in video game graphics, given how much they add to the realism of a scene and how expensive they tend to be in terms of computations, when...
  • ARM & Nibiru Joint Innovation Lab set to Streamline Game Development
    At GDC 2016 ARM ® and Nibiru, a key ecosystem partner, announced the exciting launch of the Joint Innovation Lab. Designed to give developers the best possible support when developing mobile games, the...
  • Improving data performance with Arm Streamline 7.1
    When I first started writing games and optimizing them, I read an article explaining the importance of designing software with caches in mind, because main memory was so slow. At the time I was programming...
  • Post-processing Effects on Mobile: Optimization and Alternatives
    Overview The line between game quality is blurring, with the latest smartphones featuring graphics content that was unthinkable a few years ago. If consoles are what mobile gaming is trying to compete...