• Test-driving the Mali OpenGL ES Emulator
    Hello all, My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK, which...
  • Here comes OpenGL ES 3.1!
    A s I write this, I’m packing my bag for a week in San Francisco, where I’ll be attending the Game Developer’s Conference (GDC). GDC is always a blast, especially now that there’s a big ARM Mali presence...
  • ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2
    In part one of this two-part post, I wrote about the first part of Tom Olson's paper from High Performance Graphics 2012 . We saw how Bounded Integer Sequence Encoding allows ASTC  to have a finely graded...
  • ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 1
    The internal details of ARM's Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the High Performance Graphics conference in Paris, France. Tom Olson presented his paper...
  • [Quick tips] Use ffmpeg to convert pictures to raw RGB565
    Here's a quick tip to convert pictures to raw format with FFMPEG , in order to use them as a texture in OpenGL, with no extra conversion : BMP files ffmpeg -vcodec bmp -i /path/to/texture-file.bmp -vcodec...