• Virtual Reality: A Focus on Focus
    As discussed in our virtual reality (VR) intro blog , whilst the VR industry is moving from strength to strength, there are still a few key issues which often stand in the way of developing a truly...
  • Virtual Reality: The Ice Cave
    This blog was written by Kapileshwar Syamasundar during his summer placement at ARM in the ARM Mali Graphics demo team. Kapil did some great work at ARM porting the Ice Cave demo to VR using Unity,...
  • Virtual Reality – Blatant Latency and how to Avoid it
    Welcome back to the third post in my Virtual Reality (VR) blog series. We’ve already discussed the reasoning behind our interest in VR as a major driving force for graphics development, but even in...
  • Virtual Reality for education goes top of the class
    Last year, when Virtual Reality (VR) was just emerging once again, we speculated about the fantastic opportunities the technology presents for all sorts of industries. From sightseeing to trauma treatment...
  • VR hub page - A one stop shop for all things virtual reality
    Welcome to our VR hub page - your one stop shop for all the VR content across the ARM Connected Community. VR blog series: VR technical tips and tricks: VR product...