• Mali GPU Tools: A Case Study, Part 3 — Static analysis with the Mali Offline Shader Compiler
    This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM ® Mali ™ GPU tools. In Part 1 we profiled the application using using DS-5 Streamline ,...
  • Energy Efficiency in GPU Applications, Part 1
    In this blog I will talk about energy efficiency in embedded GPUs and what an application programmer can do to improve the energy efficiency of their application. I have split this blog into two parts;...
  • ARM Mali GPUs: Striking the perfect balance of power & efficiency
    Some devices, applications or use cases require the absolute peak of performance capability in order to deliver on their requirements. Some devices, applications or use cases however, need to save every...
  • Mali Performance 6: Efficiently Updating Dynamic Resources
    My last blog looked at some of the critical areas which an application has to implement efficiently to get best performance out of 3D content, such as broad-brush culling of large sections of a scene...
  • Mali-G71: ARM's Most Powerful, Scalable and Efficient GPU to Date
    The Mali-G71 GPU is the latest and greatest offering in the Mali high-performance family of GPUs. Built on the brand new Bifrost architecture, Mali-G71 represents a whole new level of high-end mobile...