• What, when & wear: The wearable revolution
    There seems to be a constant mood of scepticism* in the wearables industry. Ever since they first appeared, and in spite of massive advances, people just love to say they’re not going to happen. Whilst...
  • The 2018 World Cup in VR: A useful first step towards widespread take-up by 2022?
    The announcement by the BBC that it will be showing the 2018 football World Cup in virtual reality (VR) has understandably got people excited. Unfortunately, football fans will not be able to watch the...
  • 360 video: It's everywhere you look...
    360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture...
  • Breaking news: VR is going mainstream!
    In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and area...
  • Introducing SLAM
    In my previous blog on the history (and future) of augmented reality, I introduced SLAM – Simultaneous Localization and Mapping. SLAM is one of a number of key areas that will be made possible or further...