• Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger
    In the first part of this series we used ARM ® DS-5 Streamline to profile the Epic Citadel demo in order to understand the workload on CPU and GPU, and the bandwidth usage. In this article we are going...
  • Mali GPU Tools: A Case Study, Part 1 — Profiling Epic Citadel
    Performance analysis and optimization have always been key topics when it comes to mobile applications, in particular for game developers. The task of bringing console class graphics to mobile platforms...
  • Mali GPU Tools: A Case Study, Part 3 — Static analysis with the Mali Offline Shader Compiler
    This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM ® Mali ™ GPU tools. In Part 1 we profiled the application using using DS-5 Streamline ,...
  • Profiling and Debugging Games on Mobile Platforms with DS-5 Streamline and Mali Graphics Debugger
    It’s been a terrific year for the Mali™ Developer Resources team this year, with the Mali Graphics Debugger being released along with support for the ARM ® Mali-T604 in ARM DS-5™ Streamline™. The Mali...
  • Mali Performance 1: Checking the Pipeline
    Over the first few blogs in this series I have introduced the high level rendering model which the ARM Mali "Midgard" GPU family uses. In the remainder of this series I will explain how to use DS-5...