• Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR
    Earlier this year Arm collaborated with my company SensoMotoric Instruments to enable foveated rendering on a mobile virtual reality (VR) platform. The device was demoed at GDC'17 in California, a joint...
  • Optimizing Virtual Reality: Understanding foveated rendering
    Introduction In the previous part of this series , we discussed the advantages of the multiview extension and how it could help you tackle problems encountered while making an application for mobile...
  • Mobile’s new paradigm shift
    You may have already forgotten that the mobile device we hold in our hands today originated as a “cellular phone”, then became a “feature phone” and now a “smart phone”. The features and functions we...
  • White Paper: Foveated Rendering
    Presenting one of the latest Arm white papers on foveated rendering by Daniele Di Donato , Staff Software Engineer at Arm. Abstract Virtual Reality (VR) is becoming increasingly popular due to its...
  • CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4
    Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work...