• Triangles Per Second: Performance Metric or Chocolate Teapot?
    For the Second blog on this subject see Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark . The practice of characterizing GPU performance in terms of triangle rate (triangles per second...
  • Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor
    Good frame rates and battery efficiency are absolutely critical for top-rated games. High performance helps make sure your game is fun to play and looks great. The mobile game studio Space Ape even found...
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR
    Earlier this year Arm collaborated with my company SensoMotoric Instruments to enable foveated rendering on a mobile virtual reality (VR) platform. The device was demoed at GDC'17 in California, a joint...
  • Gamelab 2014: Performance Optimisation and Debug Tools for mobile games with PlayCanvas
    Back in June I had the pleasure of visiting Barcelona in Spain for the first time to give a presentation at Gamelab. I was lucky enough to attend some of the other talks given and was impressed by the...
  • Mobile reimagined: Changing your world
    The rapid uptake and advancement of new and exciting use cases in the smartphone market means previous generation devices eventually won’t be able to run the advanced software workloads and immersive...