• Pixel Local Storage on ARM Mali GPUs
    ARM has recently published a set of OpenGL ES extensions. Here we explain some of the background that led us to develop these and show how they can be used to implement some common graphics algorithms...
  • Test-driving the Mali OpenGL ES Emulator
    Hello all, My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK, which...
  • Mali GPU Tools: A Case Study, Part 3 — Static analysis with the Mali Offline Shader Compiler
    This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM ® Mali ™ GPU tools. In Part 1 we profiled the application using using DS-5 Streamline ,...
  • Introducing the ARM Mali-T700 GPU series: Innovated to (efficiently) power the next generation of devices
    Better performance or longer battery life? Or both? Many mobile phone users have experienced the disappointment of having their favourite device run out of juice when they are far away from a power socket...
  • Benchmarking floating-point precision in mobile GPUs
    Chinese Version 中文版: 基准测试移动 GPU 中的浮点精度 When we talk about GPU performance we usually talk about speed . In previous blogs we've talked about how many pixels per second you can put on the screen, how...