• Here comes OpenGL ES 3.1!
    A s I write this, I’m packing my bag for a week in San Francisco, where I’ll be attending the Game Developer’s Conference (GDC). GDC is always a blast, especially now that there’s a big ARM Mali presence...
  • A summary of OpenGL ES 3.1 demos and samples
    Hi, I am Hans-Kristian Arntzen! This is my first post here. I work in the Mali use cases team where we explore the latest mobile APIs to find efficient ways of implementing modern graphics techniques...
  • Upgrade for Mali Tools, with Support for OpenGL ES 3.1
    ARM has released new major upgrades for the Mali Graphics Debugger and the OpenGL ES emulator, and an update for the offline shader compiler, adding support for OpenGL ES 3.1 and many other features...
  • Another Milestone for ASTC Texture Compression
    Time sure flies when you’re having fun! It’s been more than two years since SIGGRAPH Asia 2011 in Hong Kong, where I had the pleasure of unveiling our Adaptive Scalable Texture Compression (ASTC) technology...
  • TyGL is now open source!
    You might remember that back in August we released details of a program ARM had been working on in conjunction with Szeged University and Samsung Research UK. TyGL is a new backend for WebKit which demonstrates...