• Vulkan Integration in Unity
    Introduction Last year at GDC 2016, Khronos launched the Vulkan 1.0 specification and the Khronos members released first Vulkan drivers and SDKs. Just a year later, at GDC 2017 Unity announced the Unity...
  • Optimizing Unity Games for Mobile Platforms
    During the last days of August 2013 I was in the wonderful city of Vancouver, Canada, to attend Unite 2013 , one of the biggest events dedicated to Unity , the market-leading platform for creating high...
  • Mobile inside-out VR Tracking, now available on your phone with Unity
    Introduction VR is all about immersion, and the ability to track the user's position in space is a key element of it. However, to date, this has only been available in desktop and console VR, even though...
  • Developer Guide: Arm Mali GPU Best Practices
    The Arm Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming. The guide represents the graphics system as a pipeline...
  • Lila’s Tale: A case study in optimizing VR games
    Introduction to Skullfish Studios Greetings! My name is Rafael Ferrari, and I'm the CEO of Skullfish Studios , a company from Brazil that develops content for virtual reality devices. I’m writing this...