• Refraction Based on Local Cubemaps
    Introduction Game developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should...
  • Refraction Based on Local Cubemaps
    Introduction Game developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should...
  • Reflections Based on Local Cubemaps in Unity
    Introduction The topic of this blog was presented recently to students in a workshop at Brains Eden Gaming Festival 2014 at Anglia Ruskin University in Cambridge [1]. We wanted to provide students with...
  • Dynamic Soft Shadows Based on Local Cubemap
    Flying back on the plane with many ideas spinning in my head, I was wondering how I could engage more with the industry and help game developers achieve better performance and improved visual quality...
  • Dynamic Soft Shadows Based on Local Cubemap
    Flying back on the plane with many ideas spinning in my head, I was wondering how I could engage more with the industry and help game developers achieve better performance and improved visual quality...