• Refraction Based on Local Cubemaps
    Introduction Game developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should...
  • Refraction Based on Local Cubemaps
    Introduction Game developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should...
  • Dynamic Soft Shadows Based on Local Cubemap
    Flying back on the plane with many ideas spinning in my head, I was wondering how I could engage more with the industry and help game developers achieve better performance and improved visual quality...
  • Dynamic Soft Shadows Based on Local Cubemap
    Flying back on the plane with many ideas spinning in my head, I was wondering how I could engage more with the industry and help game developers achieve better performance and improved visual quality...
  • Stereo Reflections in Unity for Google Cardboard
    Introduction Developers have used reflections extensively in traditional game development and we can therefore expect the same trend in mobile VR games.  In a previous blog I discussed the importance...